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authorMartin Robinson <mrobinson@igalia.com>2020-04-23 17:06:24 +0200
committerMartin Robinson <mrobinson@igalia.com>2020-04-24 14:20:37 +0200
commitd386d6d1f1e1dba33b49e0b44d9216128f29da1c (patch)
treefe253bdd7d28cc06a606af1e6f9cc39332848652 /components/layout/animation.rs
parent0540c4a284952145773e3c86d0f57f69a83283f1 (diff)
downloadservo-d386d6d1f1e1dba33b49e0b44d9216128f29da1c.tar.gz
servo-d386d6d1f1e1dba33b49e0b44d9216128f29da1c.zip
Add support for transitionrun events
These events are triggered as soon as a transition is added to the list of running transitions. This will allow better test coverage while reworking the transitions and animations processing model.
Diffstat (limited to 'components/layout/animation.rs')
-rw-r--r--components/layout/animation.rs133
1 files changed, 78 insertions, 55 deletions
diff --git a/components/layout/animation.rs b/components/layout/animation.rs
index 185b6d9c9d1..57db0abda42 100644
--- a/components/layout/animation.rs
+++ b/components/layout/animation.rs
@@ -15,54 +15,62 @@ use script_traits::UntrustedNodeAddress;
use script_traits::{
AnimationState, ConstellationControlMsg, LayoutMsg as ConstellationMsg, TransitionEventType,
};
-use style::animation::{update_style_for_animation, Animation, ElementAnimationState};
+use style::animation::{
+ update_style_for_animation, Animation, ElementAnimationState, PropertyAnimation,
+};
use style::dom::TElement;
use style::font_metrics::ServoMetricsProvider;
use style::selector_parser::RestyleDamage;
use style::timer::Timer;
+/// Collect newly transitioning nodes, which is used by the script process during
+/// forced, synchronous reflows to root DOM nodes for the duration of their transitions.
+pub fn collect_newly_transitioning_nodes(
+ animation_states: &FxHashMap<OpaqueNode, ElementAnimationState>,
+ mut out: Option<&mut Vec<UntrustedNodeAddress>>,
+) {
+ // This extends the output vector with an iterator that contains a copy of the node
+ // address for every new animation. This is a bit goofy, but the script thread
+ // currently stores a rooted node for every property that is transitioning.
+ if let Some(ref mut out) = out {
+ out.extend(animation_states.iter().flat_map(|(node, state)| {
+ let num_transitions = state
+ .new_animations
+ .iter()
+ .filter(|animation| animation.is_transition())
+ .count();
+ std::iter::repeat(node.to_untrusted_node_address()).take(num_transitions)
+ }));
+ }
+}
+
/// Processes any new animations that were discovered after style recalculation. Also
/// finish any animations that have completed, inserting them into `finished_animations`.
-pub fn update_animation_states<E>(
+pub fn update_animation_states(
constellation_chan: &IpcSender<ConstellationMsg>,
script_chan: &IpcSender<ConstellationControlMsg>,
animation_states: &mut FxHashMap<OpaqueNode, ElementAnimationState>,
invalid_nodes: FxHashSet<OpaqueNode>,
- mut newly_transitioning_nodes: Option<&mut Vec<UntrustedNodeAddress>>,
pipeline_id: PipelineId,
timer: &Timer,
-) where
- E: TElement,
-{
+) {
let had_running_animations = animation_states
.values()
.any(|state| !state.running_animations.is_empty());
+ // Cancel all animations on any invalid nodes. These entries will later
+ // be removed from the list of states, because their states will become
+ // empty.
for node in &invalid_nodes {
if let Some(mut state) = animation_states.remove(node) {
state.cancel_all_animations();
- send_events_for_cancelled_animations(script_chan, &mut state, pipeline_id);
}
}
let now = timer.seconds();
let mut have_running_animations = false;
for (node, animation_state) in animation_states.iter_mut() {
- // TODO(mrobinson): This should really be triggering transitionrun messages
- // on the script thread.
- if let Some(ref mut newly_transitioning_nodes) = newly_transitioning_nodes {
- let number_of_new_transitions = animation_state
- .new_animations
- .iter()
- .filter(|animation| animation.is_transition())
- .count();
- for _ in 0..number_of_new_transitions {
- newly_transitioning_nodes.push(node.to_untrusted_node_address());
- }
- }
-
- update_animation_state::<E>(script_chan, animation_state, pipeline_id, now);
-
+ update_animation_state(script_chan, animation_state, pipeline_id, now, *node);
have_running_animations =
have_running_animations || !animation_state.running_animations.is_empty();
}
@@ -85,16 +93,37 @@ pub fn update_animation_states<E>(
.unwrap();
}
-pub fn update_animation_state<E>(
- script_chan: &IpcSender<ConstellationControlMsg>,
+pub fn update_animation_state(
+ script_channel: &IpcSender<ConstellationControlMsg>,
animation_state: &mut ElementAnimationState,
pipeline_id: PipelineId,
now: f64,
-) where
- E: TElement,
-{
- send_events_for_cancelled_animations(script_chan, animation_state, pipeline_id);
+ node: OpaqueNode,
+) {
+ let send_transition_event = |property_animation: &PropertyAnimation, event_type| {
+ script_channel
+ .send(ConstellationControlMsg::TransitionEvent {
+ pipeline_id,
+ event_type,
+ node: node.to_untrusted_node_address(),
+ property_name: property_animation.property_name().into(),
+ elapsed_time: property_animation.duration,
+ })
+ .unwrap()
+ };
+ handle_cancelled_animations(animation_state, send_transition_event);
+ handle_running_animations(animation_state, now, send_transition_event);
+ handle_new_animations(animation_state, send_transition_event);
+}
+
+/// Walk through the list of running animations and remove all of the ones that
+/// have ended.
+pub fn handle_running_animations(
+ animation_state: &mut ElementAnimationState,
+ now: f64,
+ mut send_transition_event: impl FnMut(&PropertyAnimation, TransitionEventType),
+) {
let mut running_animations =
std::mem::replace(&mut animation_state.running_animations, Vec::new());
for mut running_animation in running_animations.drain(..) {
@@ -115,46 +144,25 @@ pub fn update_animation_state<E>(
animation_state.running_animations.push(running_animation);
} else {
debug!("Finishing transition: {:?}", running_animation);
- if let Animation::Transition(node, _, ref property_animation) = running_animation {
- script_chan
- .send(ConstellationControlMsg::TransitionEvent {
- pipeline_id,
- event_type: TransitionEventType::TransitionEnd,
- node: node.to_untrusted_node_address(),
- property_name: property_animation.property_name().into(),
- elapsed_time: property_animation.duration,
- })
- .unwrap();
+ if let Animation::Transition(_, _, ref property_animation) = running_animation {
+ send_transition_event(property_animation, TransitionEventType::TransitionEnd);
}
animation_state.finished_animations.push(running_animation);
}
}
-
- animation_state
- .running_animations
- .append(&mut animation_state.new_animations);
}
/// Send events for cancelled animations. Currently this only handles cancelled
/// transitions, but eventually this should handle cancelled CSS animations as
/// well.
-pub fn send_events_for_cancelled_animations(
- script_channel: &IpcSender<ConstellationControlMsg>,
+pub fn handle_cancelled_animations(
animation_state: &mut ElementAnimationState,
- pipeline_id: PipelineId,
+ mut send_transition_event: impl FnMut(&PropertyAnimation, TransitionEventType),
) {
for animation in animation_state.cancelled_animations.drain(..) {
match animation {
- Animation::Transition(node, _, ref property_animation) => {
- script_channel
- .send(ConstellationControlMsg::TransitionEvent {
- pipeline_id,
- event_type: TransitionEventType::TransitionCancel,
- node: node.to_untrusted_node_address(),
- property_name: property_animation.property_name().into(),
- elapsed_time: property_animation.duration,
- })
- .unwrap();
+ Animation::Transition(_, _, ref property_animation) => {
+ send_transition_event(property_animation, TransitionEventType::TransitionCancel)
},
Animation::Keyframes(..) => {
warn!("Got unexpected animation in finished transitions list.")
@@ -163,6 +171,21 @@ pub fn send_events_for_cancelled_animations(
}
}
+pub fn handle_new_animations(
+ animation_state: &mut ElementAnimationState,
+ mut send_transition_event: impl FnMut(&PropertyAnimation, TransitionEventType),
+) {
+ for animation in animation_state.new_animations.drain(..) {
+ match animation {
+ Animation::Transition(_, _, ref property_animation) => {
+ send_transition_event(property_animation, TransitionEventType::TransitionRun)
+ },
+ Animation::Keyframes(..) => {},
+ }
+ animation_state.running_animations.push(animation);
+ }
+}
+
/// Recalculates style for a set of animations. This does *not* run with the DOM
/// lock held. Returns a set of nodes associated with animations that are no longer
/// valid.