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author | Tetsuharu OHZEKI <saneyuki.snyk@gmail.com> | 2014-12-08 03:50:35 +0900 |
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committer | Tetsuharu OHZEKI <saneyuki.snyk@gmail.com> | 2014-12-08 14:01:07 +0900 |
commit | d87def07435a8d96f6f67db1f005541acb59098c (patch) | |
tree | 81dd6cd1cb60195c849ce3887a064de79de2a557 /components/gfx/render_context.rs | |
parent | 71257e66045bfad9bdcff37387ecf826d86b9913 (diff) | |
download | servo-d87def07435a8d96f6f67db1f005541acb59098c.tar.gz servo-d87def07435a8d96f6f67db1f005541acb59098c.zip |
Rename RenderContext -> PaintContext
Diffstat (limited to 'components/gfx/render_context.rs')
-rw-r--r-- | components/gfx/render_context.rs | 876 |
1 files changed, 0 insertions, 876 deletions
diff --git a/components/gfx/render_context.rs b/components/gfx/render_context.rs deleted file mode 100644 index 1cbface3a8b..00000000000 --- a/components/gfx/render_context.rs +++ /dev/null @@ -1,876 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -//! Painting of display lists using Moz2D/Azure. - -use azure::azure::AzIntSize; -use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, ColorPatternRef, DrawOptions}; -use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, ExtendClamp, GradientStop, Linear}; -use azure::azure_hl::{LinearGradientPattern, LinearGradientPatternRef, SourceOp, StrokeOptions}; -use azure::scaled_font::ScaledFont; -use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph}; -use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs}; -use display_list::{SidewaysLeft, SidewaysRight, TextDisplayItem, Upright, BorderRadii}; -use font_context::FontContext; -use geom::matrix2d::Matrix2D; -use geom::point::Point2D; -use geom::rect::Rect; -use geom::side_offsets::SideOffsets2D; -use geom::size::Size2D; -use libc::size_t; -use libc::types::common::c99::{uint16_t, uint32_t}; -use png::{RGB8, RGBA8, K8, KA8}; -use servo_net::image::base::Image; -use servo_util::geometry::Au; -use servo_util::opts; -use servo_util::range::Range; -use std::default::Default; -use std::num::{Float, FloatMath, Zero}; -use std::ptr; -use style::computed_values::border_style; -use sync::Arc; -use text::TextRun; -use text::glyph::CharIndex; - -pub struct RenderContext<'a> { - pub draw_target: DrawTarget, - pub font_ctx: &'a mut Box<FontContext>, - /// The rectangle that this context encompasses in page coordinates. - pub page_rect: Rect<f32>, - /// The rectangle that this context encompasses in screen coordinates (pixels). - pub screen_rect: Rect<uint>, -} - -enum Direction { - Top, - Left, - Right, - Bottom -} - -enum DashSize { - DottedBorder = 1, - DashedBorder = 3 -} - -impl<'a> RenderContext<'a> { - pub fn get_draw_target(&self) -> &DrawTarget { - &self.draw_target - } - - pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) { - self.draw_target.make_current(); - self.draw_target.fill_rect(&bounds.to_azure_rect(), - ColorPatternRef(&ColorPattern::new(color)), - None); - } - - pub fn draw_border(&self, - bounds: &Rect<Au>, - border: SideOffsets2D<Au>, - radius: &BorderRadii<Au>, - color: SideOffsets2D<Color>, - style: SideOffsets2D<border_style::T>) { - let border = border.to_float_px(); - let radius = radius.to_radii_px(); - - self.draw_target.make_current(); - - self.draw_border_segment(Top, bounds, border, &radius, color, style); - self.draw_border_segment(Right, bounds, border, &radius, color, style); - self.draw_border_segment(Bottom, bounds, border, &radius, color, style); - self.draw_border_segment(Left, bounds, border, &radius, color, style); - } - - pub fn draw_line(&self, - bounds: &Rect<Au>, - color: Color, - style: border_style::T) { - self.draw_target.make_current(); - - self.draw_line_segment(bounds, &Default::default(), color, style); - } - - pub fn draw_push_clip(&self, bounds: &Rect<Au>) { - let rect = bounds.to_azure_rect(); - let path_builder = self.draw_target.create_path_builder(); - - let left_top = Point2D(rect.origin.x, rect.origin.y); - let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y); - let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height); - let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); - - path_builder.move_to(left_top); - path_builder.line_to(right_top); - path_builder.line_to(right_bottom); - path_builder.line_to(left_bottom); - - let path = path_builder.finish(); - self.draw_target.push_clip(&path); - } - - pub fn draw_pop_clip(&self) { - self.draw_target.pop_clip(); - } - - pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) { - let size = Size2D(image.width as i32, image.height as i32); - let (pixel_width, pixels, source_format) = match image.pixels { - RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8), - K8(ref pixels) => (1, pixels.as_slice(), A8), - RGB8(_) => panic!("RGB8 color type not supported"), - KA8(_) => panic!("KA8 color type not supported"), - }; - let stride = image.width * pixel_width; - - self.draw_target.make_current(); - let draw_target_ref = &self.draw_target; - let azure_surface = draw_target_ref.create_source_surface_from_data(pixels, - size, - stride as i32, - source_format); - let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat), - Size2D(image.width as AzFloat, image.height as AzFloat)); - let dest_rect = bounds.to_azure_rect(); - let draw_surface_options = DrawSurfaceOptions::new(Linear, true); - let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0); - draw_target_ref.draw_surface(azure_surface, - dest_rect, - source_rect, - draw_surface_options, - draw_options); - } - - pub fn clear(&self) { - let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0)); - let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat, - self.page_rect.origin.y as AzFloat), - Size2D(self.screen_rect.size.width as AzFloat, - self.screen_rect.size.height as AzFloat)); - let mut draw_options = DrawOptions::new(1.0, 0); - draw_options.set_composition_op(SourceOp); - self.draw_target.make_current(); - self.draw_target.fill_rect(&rect, ColorPatternRef(&pattern), Some(&draw_options)); - } - - fn draw_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - radius: &BorderRadii<AzFloat>, - color: SideOffsets2D<Color>, - style: SideOffsets2D<border_style::T>) { - let (style_select, color_select) = match direction { - Top => (style.top, color.top), - Left => (style.left, color.left), - Right => (style.right, color.right), - Bottom => (style.bottom, color.bottom) - }; - - match style_select{ - border_style::none => { - } - border_style::hidden => { - } - //FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code. - border_style::dotted => { - self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder); - } - border_style::dashed => { - self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder); - } - border_style::solid => { - self.draw_solid_border_segment(direction,bounds,border,radius,color_select); - } - border_style::double => { - self.draw_double_border_segment(direction, bounds, border, radius, color_select); - } - border_style::groove | border_style::ridge => { - self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select); - } - border_style::inset | border_style::outset => { - self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select); - } - } - } - - fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) { - let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px(); - - match style { - border_style::none | border_style::hidden => {} - border_style::dotted => { - self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder); - } - border_style::dashed => { - self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder); - } - border_style::solid => { - self.draw_solid_border_segment(Right, bounds, border, radius, color); - } - border_style::double => { - self.draw_double_border_segment(Right, bounds, border, radius, color); - } - border_style::groove | border_style::ridge => { - self.draw_groove_ridge_border_segment(Right, bounds, border, radius, color, style); - } - border_style::inset | border_style::outset => { - self.draw_inset_outset_border_segment(Right, bounds, border, radius, color, style); - } - } - } - - // The following comment is wonderful, and stolen from - // gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference. - // - // It does not currently apply to the code, but will be extremely useful in - // the future when the below TODO is addressed. - // - // TODO(cgaebel): Switch from arcs to beziers for drawing the corners. - // Then, add http://www.subcide.com/experiments/fail-whale/ - // to the reftest suite. - // - // --------------------------------------------------------------- - // - // For CW drawing, this looks like: - // - // ...******0** 1 C - // **** - // *** 2 - // ** - // * - // * - // 3 - // * - // * - // - // Where 0, 1, 2, 3 are the control points of the Bezier curve for - // the corner, and C is the actual corner point. - // - // At the start of the loop, the current point is assumed to be - // the point adjacent to the top left corner on the top - // horizontal. Note that corner indices start at the top left and - // continue clockwise, whereas in our loop i = 0 refers to the top - // right corner. - // - // When going CCW, the control points are swapped, and the first - // corner that's drawn is the top left (along with the top segment). - // - // There is considerable latitude in how one chooses the four - // control points for a Bezier curve approximation to an ellipse. - // For the overall path to be continuous and show no corner at the - // endpoints of the arc, points 0 and 3 must be at the ends of the - // straight segments of the rectangle; points 0, 1, and C must be - // collinear; and points 3, 2, and C must also be collinear. This - // leaves only two free parameters: the ratio of the line segments - // 01 and 0C, and the ratio of the line segments 32 and 3C. See - // the following papers for extensive discussion of how to choose - // these ratios: - // - // Dokken, Tor, et al. "Good approximation of circles by - // curvature-continuous Bezier curves." Computer-Aided - // Geometric Design 7(1990) 33--41. - // Goldapp, Michael. "Approximation of circular arcs by cubic - // polynomials." Computer-Aided Geometric Design 8(1991) 227--238. - // Maisonobe, Luc. "Drawing an elliptical arc using polylines, - // quadratic, or cubic Bezier curves." - // http://www.spaceroots.org/documents/ellipse/elliptical-arc.pdf - // - // We follow the approach in section 2 of Goldapp (least-error, - // Hermite-type approximation) and make both ratios equal to - // - // 2 2 + n - sqrt(2n + 28) - // alpha = - * --------------------- - // 3 n - 4 - // - // where n = 3( cbrt(sqrt(2)+1) - cbrt(sqrt(2)-1) ). - // - // This is the result of Goldapp's equation (10b) when the angle - // swept out by the arc is pi/2, and the parameter "a-bar" is the - // expression given immediately below equation (21). - // - // Using this value, the maximum radial error for a circle, as a - // fraction of the radius, is on the order of 0.2 x 10^-3. - // Neither Dokken nor Goldapp discusses error for a general - // ellipse; Maisonobe does, but his choice of control points - // follows different constraints, and Goldapp's expression for - // 'alpha' gives much smaller radial error, even for very flat - // ellipses, than Maisonobe's equivalent. - // - // For the various corners and for each axis, the sign of this - // constant changes, or it might be 0 -- it's multiplied by the - // appropriate multiplier from the list before using. - - #[allow(non_snake_case)] - fn draw_border_path(&self, - bounds: &Rect<f32>, - direction: Direction, - border: SideOffsets2D<f32>, - radius: &BorderRadii<AzFloat>, - color: Color) { - // T = top, B = bottom, L = left, R = right - - let box_TL = bounds.origin; - let box_TR = box_TL + Point2D(bounds.size.width, 0.0); - let box_BL = box_TL + Point2D(0.0, bounds.size.height); - let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height); - - let draw_opts = DrawOptions::new(1.0, 0); - let path_builder = self.draw_target.create_path_builder(); - - let rad_R: AzFloat = 0.; - let rad_BR = rad_R + Float::frac_pi_4(); - let rad_B = rad_BR + Float::frac_pi_4(); - let rad_BL = rad_B + Float::frac_pi_4(); - let rad_L = rad_BL + Float::frac_pi_4(); - let rad_TL = rad_L + Float::frac_pi_4(); - let rad_T = rad_TL + Float::frac_pi_4(); - let rad_TR = rad_T + Float::frac_pi_4(); - - fn dx(x: AzFloat) -> Point2D<AzFloat> { - Point2D(x, 0.) - } - - fn dy(y: AzFloat) -> Point2D<AzFloat> { - Point2D(0., y) - } - - fn dx_if(cond: bool, dx: AzFloat) -> Point2D<AzFloat> { - Point2D(if cond { dx } else { 0. }, 0.) - } - - fn dy_if(cond: bool, dy: AzFloat) -> Point2D<AzFloat> { - Point2D(0., if cond { dy } else { 0. }) - } - - match direction { - Top => { - let edge_TL = box_TL + dx(radius.top_left.max(border.left)); - let edge_TR = box_TR + dx(-radius.top_right.max(border.right)); - let edge_BR = edge_TR + dy(border.top); - let edge_BL = edge_TL + dy(border.top); - - let corner_TL = edge_TL + dx_if(radius.top_left == 0., -border.left); - let corner_TR = edge_TR + dx_if(radius.top_right == 0., border.right); - - path_builder.move_to(corner_TL); - path_builder.line_to(corner_TR); - - if radius.top_right != 0. { - // the origin is the center of the arcs we're about to draw. - let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right); - // the elbow is the inside of the border's curve. - let distance_to_elbow = (radius.top_right - border.top).max(0.); - - path_builder.arc(origin, radius.top_right, rad_T, rad_TR, false); - path_builder.arc(origin, distance_to_elbow, rad_TR, rad_T, true); - } - - path_builder.line_to(edge_BR); - path_builder.line_to(edge_BL); - - if radius.top_left != 0. { - let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left); - let distance_to_elbow = (radius.top_left - border.top).max(0.); - - path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true); - path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false); - } - } - Left => { - let edge_TL = box_TL + dy(radius.top_left.max(border.top)); - let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom)); - let edge_TR = edge_TL + dx(border.left); - let edge_BR = edge_BL + dx(border.left); - - let corner_TL = edge_TL + dy_if(radius.top_left == 0., -border.top); - let corner_BL = edge_BL + dy_if(radius.bottom_left == 0., border.bottom); - - path_builder.move_to(corner_BL); - path_builder.line_to(corner_TL); - - if radius.top_left != 0. { - let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.)); - let distance_to_elbow = (radius.top_left - border.left).max(0.); - - path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false); - path_builder.arc(origin, distance_to_elbow, rad_TL, rad_L, true); - } - - path_builder.line_to(edge_TR); - path_builder.line_to(edge_BR); - - if radius.bottom_left != 0. { - let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.)); - let distance_to_elbow = (radius.bottom_left - border.left).max(0.); - - path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true); - path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false); - } - } - Right => { - let edge_TR = box_TR + dy(radius.top_right.max(border.top)); - let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom)); - let edge_TL = edge_TR + dx(-border.right); - let edge_BL = edge_BR + dx(-border.right); - - let corner_TR = edge_TR + dy_if(radius.top_right == 0., -border.top); - let corner_BR = edge_BR + dy_if(radius.bottom_right == 0., border.bottom); - - path_builder.move_to(edge_BL); - path_builder.line_to(edge_TL); - - if radius.top_right != 0. { - let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.)); - let distance_to_elbow = (radius.top_right - border.right).max(0.); - - path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true); - path_builder.arc(origin, radius.top_right, rad_TR, rad_R, false); - } - - path_builder.line_to(corner_TR); - path_builder.line_to(corner_BR); - - if radius.bottom_right != 0. { - let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.)); - let distance_to_elbow = (radius.bottom_right - border.right).max(0.); - - path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false); - path_builder.arc(origin, distance_to_elbow, rad_BR, rad_R, true); - } - } - Bottom => { - let edge_BL = box_BL + dx(radius.bottom_left.max(border.left)); - let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right)); - let edge_TL = edge_BL + dy(-border.bottom); - let edge_TR = edge_BR + dy(-border.bottom); - - let corner_BR = edge_BR + dx_if(radius.bottom_right == 0., border.right); - let corner_BL = edge_BL + dx_if(radius.bottom_left == 0., -border.left); - - path_builder.move_to(edge_TL); - path_builder.line_to(edge_TR); - - if radius.bottom_right != 0. { - let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right); - let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.); - - path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true); - path_builder.arc(origin, radius.bottom_right, rad_BR, rad_B, false); - } - - path_builder.line_to(corner_BR); - path_builder.line_to(corner_BL); - - if radius.bottom_left != 0. { - let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left); - let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.); - - path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false); - path_builder.arc(origin, distance_to_elbow, rad_BL, rad_B, true); - } - } - } - - let path = path_builder.finish(); - self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts); - } - - fn draw_dashed_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - color: Color, - dash_size: DashSize) { - let rect = bounds.to_azure_rect(); - let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t); - let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat); - let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat]; - - stroke_opts.set_cap_style(AZ_CAP_BUTT as u8); - - let border_width = match direction { - Top => border.top, - Left => border.left, - Right => border.right, - Bottom => border.bottom - }; - - stroke_opts.line_width = border_width; - dash[0] = border_width * (dash_size as int) as AzFloat; - dash[1] = border_width * (dash_size as int) as AzFloat; - stroke_opts.mDashPattern = dash.as_mut_ptr(); - stroke_opts.mDashLength = dash.len() as size_t; - - let (start, end) = match direction { - Top => { - let y = rect.origin.y + border.top * 0.5; - let start = Point2D(rect.origin.x, y); - let end = Point2D(rect.origin.x + rect.size.width, y); - (start, end) - } - Left => { - let x = rect.origin.x + border.left * 0.5; - let start = Point2D(x, rect.origin.y + rect.size.height); - let end = Point2D(x, rect.origin.y + border.top); - (start, end) - } - Right => { - let x = rect.origin.x + rect.size.width - border.right * 0.5; - let start = Point2D(x, rect.origin.y); - let end = Point2D(x, rect.origin.y + rect.size.height); - (start, end) - } - Bottom => { - let y = rect.origin.y + rect.size.height - border.bottom * 0.5; - let start = Point2D(rect.origin.x + rect.size.width, y); - let end = Point2D(rect.origin.x + border.left, y); - (start, end) - } - }; - - self.draw_target.stroke_line(start, - end, - &ColorPattern::new(color), - &stroke_opts, - &draw_opts); - } - - fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) { - let rect = bounds.to_azure_rect(); - self.draw_border_path(&rect, direction, border, radius, color); - } - - fn get_scaled_bounds(&self, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - shrink_factor: f32) -> Rect<f32> { - let rect = bounds.to_azure_rect(); - let scaled_border = SideOffsets2D::new(shrink_factor * border.top, - shrink_factor * border.right, - shrink_factor * border.bottom, - shrink_factor * border.left); - let left_top = Point2D(rect.origin.x, rect.origin.y); - let scaled_left_top = left_top + Point2D(scaled_border.left, - scaled_border.top); - return Rect(scaled_left_top, - Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom)); - } - - fn scale_color(&self, color: Color, scale_factor: f32) -> Color { - return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a); - } - - fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) { - let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top, - (1.0/3.0) * border.right, - (1.0/3.0) * border.bottom, - (1.0/3.0) * border.left); - let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0); - // draw the outer portion of the double border. - self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color); - // draw the inner portion of the double border. - self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color); - } - - fn draw_groove_ridge_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - radius: &BorderRadii<AzFloat>, - color: Color, - style: border_style::T) { - // original bounds as a Rect<f32>, with no scaling. - let original_bounds = self.get_scaled_bounds(bounds, border, 0.0); - // shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border - let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5); - let scaled_border = SideOffsets2D::new(0.5 * border.top, - 0.5 * border.right, - 0.5 * border.bottom, - 0.5 * border.left); - let is_groove = match style { - border_style::groove => true, - border_style::ridge => false, - _ => panic!("invalid border style") - }; - let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 }); - let (outer_color, inner_color) = match (direction, is_groove) { - (Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color), - (Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color) - }; - // outer portion of the border - self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color); - // inner portion of the border - self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color); - } - - fn draw_inset_outset_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - radius: &BorderRadii<AzFloat>, - color: Color, - style: border_style::T) { - let is_inset = match style { - border_style::inset => true, - border_style::outset => false, - _ => panic!("invalid border style") - }; - // original bounds as a Rect<f32> - let original_bounds = self.get_scaled_bounds(bounds, border, 0.0); - // select and scale the color appropriately. - let scaled_color = match direction { - Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }), - Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }), - Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 }) - }; - self.draw_border_path(&original_bounds, direction, border, radius, scaled_color); - } - - pub fn draw_text(&mut self, - text: &TextDisplayItem, - current_transform: &Matrix2D<AzFloat>) { - // Optimization: Don’t set a transform matrix for upright text, and pass a start point to - // `draw_text_into_context`. - // - // For sideways text, it’s easier to do the rotation such that its center (the baseline’s - // start point) is at (0, 0) coordinates. - let baseline_origin = match text.orientation { - Upright => text.baseline_origin, - SidewaysLeft => { - let x = text.baseline_origin.x.to_subpx() as AzFloat; - let y = text.baseline_origin.y.to_subpx() as AzFloat; - self.draw_target.set_transform(¤t_transform.mul(&Matrix2D::new(0., -1., - 1., 0., - x, y))); - Zero::zero() - } - SidewaysRight => { - let x = text.baseline_origin.x.to_subpx() as AzFloat; - let y = text.baseline_origin.y.to_subpx() as AzFloat; - self.draw_target.set_transform(¤t_transform.mul(&Matrix2D::new(0., 1., - -1., 0., - x, y))); - Zero::zero() - } - }; - - self.font_ctx - .get_render_font_from_template(&text.text_run.font_template, - text.text_run.actual_pt_size) - .borrow() - .draw_text_into_context(self, - &*text.text_run, - &text.range, - baseline_origin, - text.text_color, - opts::get().enable_text_antialiasing); - - // Undo the transform, only when we did one. - if text.orientation != Upright { - self.draw_target.set_transform(current_transform) - } - } - - /// Draws a linear gradient in the given boundaries from the given start point to the given end - /// point with the given stops. - pub fn draw_linear_gradient(&self, - bounds: &Rect<Au>, - start_point: &Point2D<Au>, - end_point: &Point2D<Au>, - stops: &[GradientStop]) { - self.draw_target.make_current(); - - let stops = self.draw_target.create_gradient_stops(stops, ExtendClamp); - let pattern = LinearGradientPattern::new(&start_point.to_azure_point(), - &end_point.to_azure_point(), - stops, - &Matrix2D::identity()); - - self.draw_target.fill_rect(&bounds.to_azure_rect(), - LinearGradientPatternRef(&pattern), - None); - } - - pub fn get_or_create_temporary_draw_target(&mut self, opacity: AzFloat) -> DrawTarget { - if opacity == 1.0 { - return self.draw_target.clone() - } - - // FIXME(pcwalton): This surface might be bigger than necessary and waste memory. - let size = self.draw_target.get_size(); - let size = Size2D { - width: size.width, - height: size.height, - }; - - let temporary_draw_target = - self.draw_target.create_similar_draw_target(&size, self.draw_target.get_format()); - temporary_draw_target.set_transform(&self.draw_target.get_transform()); - temporary_draw_target - } - - /// If we created a temporary draw target, then draw it to the main draw target. This is called - /// after doing all the painting, and the temporary draw target must not be used afterward. - pub fn draw_temporary_draw_target_if_necessary(&mut self, - temporary_draw_target: &DrawTarget, - opacity: AzFloat) { - if (*temporary_draw_target) == self.draw_target { - // We're directly rendering to the surface; nothing to do. - return - } - - let old_transform = self.draw_target.get_transform(); - self.draw_target.set_transform(&Matrix2D::identity()); - temporary_draw_target.set_transform(&Matrix2D::identity()); - let rect = Rect(Point2D(0.0, 0.0), self.draw_target.get_size().to_azure_size()); - let source_surface = temporary_draw_target.snapshot(); - let draw_surface_options = DrawSurfaceOptions::new(Linear, true); - let draw_options = DrawOptions::new(opacity, 0); - self.draw_target.draw_surface(source_surface, - rect, - rect, - draw_surface_options, - draw_options); - self.draw_target.set_transform(&old_transform); - } -} - -pub trait ToAzurePoint { - fn to_azure_point(&self) -> Point2D<AzFloat>; -} - -impl ToAzurePoint for Point2D<Au> { - fn to_azure_point(&self) -> Point2D<AzFloat> { - Point2D(self.x.to_nearest_px() as AzFloat, self.y.to_nearest_px() as AzFloat) - } -} - -pub trait ToAzureRect { - fn to_azure_rect(&self) -> Rect<AzFloat>; -} - -impl ToAzureRect for Rect<Au> { - fn to_azure_rect(&self) -> Rect<AzFloat> { - Rect(self.origin.to_azure_point(), - Size2D(self.size.width.to_nearest_px() as AzFloat, - self.size.height.to_nearest_px() as AzFloat)) - } -} - -pub trait ToAzureSize { - fn to_azure_size(&self) -> Size2D<AzFloat>; -} - -impl ToAzureSize for AzIntSize { - fn to_azure_size(&self) -> Size2D<AzFloat> { - Size2D(self.width as AzFloat, self.height as AzFloat) - } -} - -trait ToSideOffsetsPx { - fn to_float_px(&self) -> SideOffsets2D<AzFloat>; -} - -impl ToSideOffsetsPx for SideOffsets2D<Au> { - fn to_float_px(&self) -> SideOffsets2D<AzFloat> { - SideOffsets2D::new(self.top.to_nearest_px() as AzFloat, - self.right.to_nearest_px() as AzFloat, - self.bottom.to_nearest_px() as AzFloat, - self.left.to_nearest_px() as AzFloat) - } -} - -trait ToRadiiPx { - fn to_radii_px(&self) -> BorderRadii<AzFloat>; -} - -impl ToRadiiPx for BorderRadii<Au> { - fn to_radii_px(&self) -> BorderRadii<AzFloat> { - fn to_nearest_px(x: Au) -> AzFloat { - x.to_nearest_px() as AzFloat - } - - BorderRadii { - top_left: to_nearest_px(self.top_left), - top_right: to_nearest_px(self.top_right), - bottom_left: to_nearest_px(self.bottom_left), - bottom_right: to_nearest_px(self.bottom_right), - } - } -} - -trait ScaledFontExtensionMethods { - fn draw_text_into_context(&self, - rctx: &RenderContext, - run: &Box<TextRun>, - range: &Range<CharIndex>, - baseline_origin: Point2D<Au>, - color: Color, - antialias: bool); -} - -impl ScaledFontExtensionMethods for ScaledFont { - fn draw_text_into_context(&self, - rctx: &RenderContext, - run: &Box<TextRun>, - range: &Range<CharIndex>, - baseline_origin: Point2D<Au>, - color: Color, - antialias: bool) { - let target = rctx.get_draw_target(); - let pattern = ColorPattern::new(color); - let azure_pattern = pattern.azure_color_pattern; - assert!(azure_pattern.is_not_null()); - - let fields = if antialias { - 0x0200 - } else { - 0 - }; - - let mut options = struct__AzDrawOptions { - mAlpha: 1f64 as AzFloat, - fields: fields, - }; - - let mut origin = baseline_origin.clone(); - let mut azglyphs = vec!(); - azglyphs.reserve(range.length().to_uint()); - - for (glyphs, _offset, slice_range) in run.iter_slices_for_range(range) { - for (_i, glyph) in glyphs.iter_glyphs_for_char_range(&slice_range) { - let glyph_advance = glyph.advance(); - let glyph_offset = glyph.offset().unwrap_or(Zero::zero()); - let azglyph = struct__AzGlyph { - mIndex: glyph.id() as uint32_t, - mPosition: struct__AzPoint { - x: (origin.x + glyph_offset.x).to_subpx() as AzFloat, - y: (origin.y + glyph_offset.y).to_subpx() as AzFloat - } - }; - origin = Point2D(origin.x + glyph_advance, origin.y); - azglyphs.push(azglyph) - }; - } - - let azglyph_buf_len = azglyphs.len(); - if azglyph_buf_len == 0 { return; } // Otherwise the Quartz backend will assert. - - let mut glyphbuf = struct__AzGlyphBuffer { - mGlyphs: azglyphs.as_mut_ptr(), - mNumGlyphs: azglyph_buf_len as uint32_t - }; - - unsafe { - // TODO(Issue #64): this call needs to move into azure_hl.rs - AzDrawTargetFillGlyphs(target.azure_draw_target, - self.get_ref(), - &mut glyphbuf, - azure_pattern, - &mut options, - ptr::null_mut()); - } - } -} |