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authorTetsuharu OHZEKI <saneyuki.snyk@gmail.com>2014-12-08 03:50:35 +0900
committerTetsuharu OHZEKI <saneyuki.snyk@gmail.com>2014-12-08 14:01:07 +0900
commitd87def07435a8d96f6f67db1f005541acb59098c (patch)
tree81dd6cd1cb60195c849ce3887a064de79de2a557 /components/gfx/render_context.rs
parent71257e66045bfad9bdcff37387ecf826d86b9913 (diff)
downloadservo-d87def07435a8d96f6f67db1f005541acb59098c.tar.gz
servo-d87def07435a8d96f6f67db1f005541acb59098c.zip
Rename RenderContext -> PaintContext
Diffstat (limited to 'components/gfx/render_context.rs')
-rw-r--r--components/gfx/render_context.rs876
1 files changed, 0 insertions, 876 deletions
diff --git a/components/gfx/render_context.rs b/components/gfx/render_context.rs
deleted file mode 100644
index 1cbface3a8b..00000000000
--- a/components/gfx/render_context.rs
+++ /dev/null
@@ -1,876 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-//! Painting of display lists using Moz2D/Azure.
-
-use azure::azure::AzIntSize;
-use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, ColorPatternRef, DrawOptions};
-use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, ExtendClamp, GradientStop, Linear};
-use azure::azure_hl::{LinearGradientPattern, LinearGradientPatternRef, SourceOp, StrokeOptions};
-use azure::scaled_font::ScaledFont;
-use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph};
-use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs};
-use display_list::{SidewaysLeft, SidewaysRight, TextDisplayItem, Upright, BorderRadii};
-use font_context::FontContext;
-use geom::matrix2d::Matrix2D;
-use geom::point::Point2D;
-use geom::rect::Rect;
-use geom::side_offsets::SideOffsets2D;
-use geom::size::Size2D;
-use libc::size_t;
-use libc::types::common::c99::{uint16_t, uint32_t};
-use png::{RGB8, RGBA8, K8, KA8};
-use servo_net::image::base::Image;
-use servo_util::geometry::Au;
-use servo_util::opts;
-use servo_util::range::Range;
-use std::default::Default;
-use std::num::{Float, FloatMath, Zero};
-use std::ptr;
-use style::computed_values::border_style;
-use sync::Arc;
-use text::TextRun;
-use text::glyph::CharIndex;
-
-pub struct RenderContext<'a> {
- pub draw_target: DrawTarget,
- pub font_ctx: &'a mut Box<FontContext>,
- /// The rectangle that this context encompasses in page coordinates.
- pub page_rect: Rect<f32>,
- /// The rectangle that this context encompasses in screen coordinates (pixels).
- pub screen_rect: Rect<uint>,
-}
-
-enum Direction {
- Top,
- Left,
- Right,
- Bottom
-}
-
-enum DashSize {
- DottedBorder = 1,
- DashedBorder = 3
-}
-
-impl<'a> RenderContext<'a> {
- pub fn get_draw_target(&self) -> &DrawTarget {
- &self.draw_target
- }
-
- pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) {
- self.draw_target.make_current();
- self.draw_target.fill_rect(&bounds.to_azure_rect(),
- ColorPatternRef(&ColorPattern::new(color)),
- None);
- }
-
- pub fn draw_border(&self,
- bounds: &Rect<Au>,
- border: SideOffsets2D<Au>,
- radius: &BorderRadii<Au>,
- color: SideOffsets2D<Color>,
- style: SideOffsets2D<border_style::T>) {
- let border = border.to_float_px();
- let radius = radius.to_radii_px();
-
- self.draw_target.make_current();
-
- self.draw_border_segment(Top, bounds, border, &radius, color, style);
- self.draw_border_segment(Right, bounds, border, &radius, color, style);
- self.draw_border_segment(Bottom, bounds, border, &radius, color, style);
- self.draw_border_segment(Left, bounds, border, &radius, color, style);
- }
-
- pub fn draw_line(&self,
- bounds: &Rect<Au>,
- color: Color,
- style: border_style::T) {
- self.draw_target.make_current();
-
- self.draw_line_segment(bounds, &Default::default(), color, style);
- }
-
- pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
- let rect = bounds.to_azure_rect();
- let path_builder = self.draw_target.create_path_builder();
-
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
- let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
- let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
-
- path_builder.move_to(left_top);
- path_builder.line_to(right_top);
- path_builder.line_to(right_bottom);
- path_builder.line_to(left_bottom);
-
- let path = path_builder.finish();
- self.draw_target.push_clip(&path);
- }
-
- pub fn draw_pop_clip(&self) {
- self.draw_target.pop_clip();
- }
-
- pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) {
- let size = Size2D(image.width as i32, image.height as i32);
- let (pixel_width, pixels, source_format) = match image.pixels {
- RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8),
- K8(ref pixels) => (1, pixels.as_slice(), A8),
- RGB8(_) => panic!("RGB8 color type not supported"),
- KA8(_) => panic!("KA8 color type not supported"),
- };
- let stride = image.width * pixel_width;
-
- self.draw_target.make_current();
- let draw_target_ref = &self.draw_target;
- let azure_surface = draw_target_ref.create_source_surface_from_data(pixels,
- size,
- stride as i32,
- source_format);
- let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat),
- Size2D(image.width as AzFloat, image.height as AzFloat));
- let dest_rect = bounds.to_azure_rect();
- let draw_surface_options = DrawSurfaceOptions::new(Linear, true);
- let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0);
- draw_target_ref.draw_surface(azure_surface,
- dest_rect,
- source_rect,
- draw_surface_options,
- draw_options);
- }
-
- pub fn clear(&self) {
- let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0));
- let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
- self.page_rect.origin.y as AzFloat),
- Size2D(self.screen_rect.size.width as AzFloat,
- self.screen_rect.size.height as AzFloat));
- let mut draw_options = DrawOptions::new(1.0, 0);
- draw_options.set_composition_op(SourceOp);
- self.draw_target.make_current();
- self.draw_target.fill_rect(&rect, ColorPatternRef(&pattern), Some(&draw_options));
- }
-
- fn draw_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: SideOffsets2D<Color>,
- style: SideOffsets2D<border_style::T>) {
- let (style_select, color_select) = match direction {
- Top => (style.top, color.top),
- Left => (style.left, color.left),
- Right => (style.right, color.right),
- Bottom => (style.bottom, color.bottom)
- };
-
- match style_select{
- border_style::none => {
- }
- border_style::hidden => {
- }
- //FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
- border_style::dotted => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder);
- }
- border_style::dashed => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder);
- }
- border_style::solid => {
- self.draw_solid_border_segment(direction,bounds,border,radius,color_select);
- }
- border_style::double => {
- self.draw_double_border_segment(direction, bounds, border, radius, color_select);
- }
- border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select);
- }
- border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select);
- }
- }
- }
-
- fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) {
- let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
-
- match style {
- border_style::none | border_style::hidden => {}
- border_style::dotted => {
- self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder);
- }
- border_style::dashed => {
- self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder);
- }
- border_style::solid => {
- self.draw_solid_border_segment(Right, bounds, border, radius, color);
- }
- border_style::double => {
- self.draw_double_border_segment(Right, bounds, border, radius, color);
- }
- border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(Right, bounds, border, radius, color, style);
- }
- border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(Right, bounds, border, radius, color, style);
- }
- }
- }
-
- // The following comment is wonderful, and stolen from
- // gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
- //
- // It does not currently apply to the code, but will be extremely useful in
- // the future when the below TODO is addressed.
- //
- // TODO(cgaebel): Switch from arcs to beziers for drawing the corners.
- // Then, add http://www.subcide.com/experiments/fail-whale/
- // to the reftest suite.
- //
- // ---------------------------------------------------------------
- //
- // For CW drawing, this looks like:
- //
- // ...******0** 1 C
- // ****
- // *** 2
- // **
- // *
- // *
- // 3
- // *
- // *
- //
- // Where 0, 1, 2, 3 are the control points of the Bezier curve for
- // the corner, and C is the actual corner point.
- //
- // At the start of the loop, the current point is assumed to be
- // the point adjacent to the top left corner on the top
- // horizontal. Note that corner indices start at the top left and
- // continue clockwise, whereas in our loop i = 0 refers to the top
- // right corner.
- //
- // When going CCW, the control points are swapped, and the first
- // corner that's drawn is the top left (along with the top segment).
- //
- // There is considerable latitude in how one chooses the four
- // control points for a Bezier curve approximation to an ellipse.
- // For the overall path to be continuous and show no corner at the
- // endpoints of the arc, points 0 and 3 must be at the ends of the
- // straight segments of the rectangle; points 0, 1, and C must be
- // collinear; and points 3, 2, and C must also be collinear. This
- // leaves only two free parameters: the ratio of the line segments
- // 01 and 0C, and the ratio of the line segments 32 and 3C. See
- // the following papers for extensive discussion of how to choose
- // these ratios:
- //
- // Dokken, Tor, et al. "Good approximation of circles by
- // curvature-continuous Bezier curves." Computer-Aided
- // Geometric Design 7(1990) 33--41.
- // Goldapp, Michael. "Approximation of circular arcs by cubic
- // polynomials." Computer-Aided Geometric Design 8(1991) 227--238.
- // Maisonobe, Luc. "Drawing an elliptical arc using polylines,
- // quadratic, or cubic Bezier curves."
- // http://www.spaceroots.org/documents/ellipse/elliptical-arc.pdf
- //
- // We follow the approach in section 2 of Goldapp (least-error,
- // Hermite-type approximation) and make both ratios equal to
- //
- // 2 2 + n - sqrt(2n + 28)
- // alpha = - * ---------------------
- // 3 n - 4
- //
- // where n = 3( cbrt(sqrt(2)+1) - cbrt(sqrt(2)-1) ).
- //
- // This is the result of Goldapp's equation (10b) when the angle
- // swept out by the arc is pi/2, and the parameter "a-bar" is the
- // expression given immediately below equation (21).
- //
- // Using this value, the maximum radial error for a circle, as a
- // fraction of the radius, is on the order of 0.2 x 10^-3.
- // Neither Dokken nor Goldapp discusses error for a general
- // ellipse; Maisonobe does, but his choice of control points
- // follows different constraints, and Goldapp's expression for
- // 'alpha' gives much smaller radial error, even for very flat
- // ellipses, than Maisonobe's equivalent.
- //
- // For the various corners and for each axis, the sign of this
- // constant changes, or it might be 0 -- it's multiplied by the
- // appropriate multiplier from the list before using.
-
- #[allow(non_snake_case)]
- fn draw_border_path(&self,
- bounds: &Rect<f32>,
- direction: Direction,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color) {
- // T = top, B = bottom, L = left, R = right
-
- let box_TL = bounds.origin;
- let box_TR = box_TL + Point2D(bounds.size.width, 0.0);
- let box_BL = box_TL + Point2D(0.0, bounds.size.height);
- let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height);
-
- let draw_opts = DrawOptions::new(1.0, 0);
- let path_builder = self.draw_target.create_path_builder();
-
- let rad_R: AzFloat = 0.;
- let rad_BR = rad_R + Float::frac_pi_4();
- let rad_B = rad_BR + Float::frac_pi_4();
- let rad_BL = rad_B + Float::frac_pi_4();
- let rad_L = rad_BL + Float::frac_pi_4();
- let rad_TL = rad_L + Float::frac_pi_4();
- let rad_T = rad_TL + Float::frac_pi_4();
- let rad_TR = rad_T + Float::frac_pi_4();
-
- fn dx(x: AzFloat) -> Point2D<AzFloat> {
- Point2D(x, 0.)
- }
-
- fn dy(y: AzFloat) -> Point2D<AzFloat> {
- Point2D(0., y)
- }
-
- fn dx_if(cond: bool, dx: AzFloat) -> Point2D<AzFloat> {
- Point2D(if cond { dx } else { 0. }, 0.)
- }
-
- fn dy_if(cond: bool, dy: AzFloat) -> Point2D<AzFloat> {
- Point2D(0., if cond { dy } else { 0. })
- }
-
- match direction {
- Top => {
- let edge_TL = box_TL + dx(radius.top_left.max(border.left));
- let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
- let edge_BR = edge_TR + dy(border.top);
- let edge_BL = edge_TL + dy(border.top);
-
- let corner_TL = edge_TL + dx_if(radius.top_left == 0., -border.left);
- let corner_TR = edge_TR + dx_if(radius.top_right == 0., border.right);
-
- path_builder.move_to(corner_TL);
- path_builder.line_to(corner_TR);
-
- if radius.top_right != 0. {
- // the origin is the center of the arcs we're about to draw.
- let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
- // the elbow is the inside of the border's curve.
- let distance_to_elbow = (radius.top_right - border.top).max(0.);
-
- path_builder.arc(origin, radius.top_right, rad_T, rad_TR, false);
- path_builder.arc(origin, distance_to_elbow, rad_TR, rad_T, true);
- }
-
- path_builder.line_to(edge_BR);
- path_builder.line_to(edge_BL);
-
- if radius.top_left != 0. {
- let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
- let distance_to_elbow = (radius.top_left - border.top).max(0.);
-
- path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
- path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
- }
- }
- Left => {
- let edge_TL = box_TL + dy(radius.top_left.max(border.top));
- let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
- let edge_TR = edge_TL + dx(border.left);
- let edge_BR = edge_BL + dx(border.left);
-
- let corner_TL = edge_TL + dy_if(radius.top_left == 0., -border.top);
- let corner_BL = edge_BL + dy_if(radius.bottom_left == 0., border.bottom);
-
- path_builder.move_to(corner_BL);
- path_builder.line_to(corner_TL);
-
- if radius.top_left != 0. {
- let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
- let distance_to_elbow = (radius.top_left - border.left).max(0.);
-
- path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
- path_builder.arc(origin, distance_to_elbow, rad_TL, rad_L, true);
- }
-
- path_builder.line_to(edge_TR);
- path_builder.line_to(edge_BR);
-
- if radius.bottom_left != 0. {
- let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
- let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
-
- path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
- path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
- }
- }
- Right => {
- let edge_TR = box_TR + dy(radius.top_right.max(border.top));
- let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
- let edge_TL = edge_TR + dx(-border.right);
- let edge_BL = edge_BR + dx(-border.right);
-
- let corner_TR = edge_TR + dy_if(radius.top_right == 0., -border.top);
- let corner_BR = edge_BR + dy_if(radius.bottom_right == 0., border.bottom);
-
- path_builder.move_to(edge_BL);
- path_builder.line_to(edge_TL);
-
- if radius.top_right != 0. {
- let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
- let distance_to_elbow = (radius.top_right - border.right).max(0.);
-
- path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
- path_builder.arc(origin, radius.top_right, rad_TR, rad_R, false);
- }
-
- path_builder.line_to(corner_TR);
- path_builder.line_to(corner_BR);
-
- if radius.bottom_right != 0. {
- let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
- let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
-
- path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
- path_builder.arc(origin, distance_to_elbow, rad_BR, rad_R, true);
- }
- }
- Bottom => {
- let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
- let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
- let edge_TL = edge_BL + dy(-border.bottom);
- let edge_TR = edge_BR + dy(-border.bottom);
-
- let corner_BR = edge_BR + dx_if(radius.bottom_right == 0., border.right);
- let corner_BL = edge_BL + dx_if(radius.bottom_left == 0., -border.left);
-
- path_builder.move_to(edge_TL);
- path_builder.line_to(edge_TR);
-
- if radius.bottom_right != 0. {
- let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
- let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
-
- path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
- path_builder.arc(origin, radius.bottom_right, rad_BR, rad_B, false);
- }
-
- path_builder.line_to(corner_BR);
- path_builder.line_to(corner_BL);
-
- if radius.bottom_left != 0. {
- let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
- let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
-
- path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false);
- path_builder.arc(origin, distance_to_elbow, rad_BL, rad_B, true);
- }
- }
- }
-
- let path = path_builder.finish();
- self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
- }
-
- fn draw_dashed_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- color: Color,
- dash_size: DashSize) {
- let rect = bounds.to_azure_rect();
- let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
- let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat);
- let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat];
-
- stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
-
- let border_width = match direction {
- Top => border.top,
- Left => border.left,
- Right => border.right,
- Bottom => border.bottom
- };
-
- stroke_opts.line_width = border_width;
- dash[0] = border_width * (dash_size as int) as AzFloat;
- dash[1] = border_width * (dash_size as int) as AzFloat;
- stroke_opts.mDashPattern = dash.as_mut_ptr();
- stroke_opts.mDashLength = dash.len() as size_t;
-
- let (start, end) = match direction {
- Top => {
- let y = rect.origin.y + border.top * 0.5;
- let start = Point2D(rect.origin.x, y);
- let end = Point2D(rect.origin.x + rect.size.width, y);
- (start, end)
- }
- Left => {
- let x = rect.origin.x + border.left * 0.5;
- let start = Point2D(x, rect.origin.y + rect.size.height);
- let end = Point2D(x, rect.origin.y + border.top);
- (start, end)
- }
- Right => {
- let x = rect.origin.x + rect.size.width - border.right * 0.5;
- let start = Point2D(x, rect.origin.y);
- let end = Point2D(x, rect.origin.y + rect.size.height);
- (start, end)
- }
- Bottom => {
- let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
- let start = Point2D(rect.origin.x + rect.size.width, y);
- let end = Point2D(rect.origin.x + border.left, y);
- (start, end)
- }
- };
-
- self.draw_target.stroke_line(start,
- end,
- &ColorPattern::new(color),
- &stroke_opts,
- &draw_opts);
- }
-
- fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
- let rect = bounds.to_azure_rect();
- self.draw_border_path(&rect, direction, border, radius, color);
- }
-
- fn get_scaled_bounds(&self,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- shrink_factor: f32) -> Rect<f32> {
- let rect = bounds.to_azure_rect();
- let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
- shrink_factor * border.right,
- shrink_factor * border.bottom,
- shrink_factor * border.left);
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let scaled_left_top = left_top + Point2D(scaled_border.left,
- scaled_border.top);
- return Rect(scaled_left_top,
- Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
- }
-
- fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
- return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
- }
-
- fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
- let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
- (1.0/3.0) * border.right,
- (1.0/3.0) * border.bottom,
- (1.0/3.0) * border.left);
- let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
- // draw the outer portion of the double border.
- self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color);
- // draw the inner portion of the double border.
- self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color);
- }
-
- fn draw_groove_ridge_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color,
- style: border_style::T) {
- // original bounds as a Rect<f32>, with no scaling.
- let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
- // shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
- let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
- let scaled_border = SideOffsets2D::new(0.5 * border.top,
- 0.5 * border.right,
- 0.5 * border.bottom,
- 0.5 * border.left);
- let is_groove = match style {
- border_style::groove => true,
- border_style::ridge => false,
- _ => panic!("invalid border style")
- };
- let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
- let (outer_color, inner_color) = match (direction, is_groove) {
- (Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
- (Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
- };
- // outer portion of the border
- self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color);
- // inner portion of the border
- self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color);
- }
-
- fn draw_inset_outset_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color,
- style: border_style::T) {
- let is_inset = match style {
- border_style::inset => true,
- border_style::outset => false,
- _ => panic!("invalid border style")
- };
- // original bounds as a Rect<f32>
- let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
- // select and scale the color appropriately.
- let scaled_color = match direction {
- Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
- Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
- Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
- };
- self.draw_border_path(&original_bounds, direction, border, radius, scaled_color);
- }
-
- pub fn draw_text(&mut self,
- text: &TextDisplayItem,
- current_transform: &Matrix2D<AzFloat>) {
- // Optimization: Don’t set a transform matrix for upright text, and pass a start point to
- // `draw_text_into_context`.
- //
- // For sideways text, it’s easier to do the rotation such that its center (the baseline’s
- // start point) is at (0, 0) coordinates.
- let baseline_origin = match text.orientation {
- Upright => text.baseline_origin,
- SidewaysLeft => {
- let x = text.baseline_origin.x.to_subpx() as AzFloat;
- let y = text.baseline_origin.y.to_subpx() as AzFloat;
- self.draw_target.set_transform(&current_transform.mul(&Matrix2D::new(0., -1.,
- 1., 0.,
- x, y)));
- Zero::zero()
- }
- SidewaysRight => {
- let x = text.baseline_origin.x.to_subpx() as AzFloat;
- let y = text.baseline_origin.y.to_subpx() as AzFloat;
- self.draw_target.set_transform(&current_transform.mul(&Matrix2D::new(0., 1.,
- -1., 0.,
- x, y)));
- Zero::zero()
- }
- };
-
- self.font_ctx
- .get_render_font_from_template(&text.text_run.font_template,
- text.text_run.actual_pt_size)
- .borrow()
- .draw_text_into_context(self,
- &*text.text_run,
- &text.range,
- baseline_origin,
- text.text_color,
- opts::get().enable_text_antialiasing);
-
- // Undo the transform, only when we did one.
- if text.orientation != Upright {
- self.draw_target.set_transform(current_transform)
- }
- }
-
- /// Draws a linear gradient in the given boundaries from the given start point to the given end
- /// point with the given stops.
- pub fn draw_linear_gradient(&self,
- bounds: &Rect<Au>,
- start_point: &Point2D<Au>,
- end_point: &Point2D<Au>,
- stops: &[GradientStop]) {
- self.draw_target.make_current();
-
- let stops = self.draw_target.create_gradient_stops(stops, ExtendClamp);
- let pattern = LinearGradientPattern::new(&start_point.to_azure_point(),
- &end_point.to_azure_point(),
- stops,
- &Matrix2D::identity());
-
- self.draw_target.fill_rect(&bounds.to_azure_rect(),
- LinearGradientPatternRef(&pattern),
- None);
- }
-
- pub fn get_or_create_temporary_draw_target(&mut self, opacity: AzFloat) -> DrawTarget {
- if opacity == 1.0 {
- return self.draw_target.clone()
- }
-
- // FIXME(pcwalton): This surface might be bigger than necessary and waste memory.
- let size = self.draw_target.get_size();
- let size = Size2D {
- width: size.width,
- height: size.height,
- };
-
- let temporary_draw_target =
- self.draw_target.create_similar_draw_target(&size, self.draw_target.get_format());
- temporary_draw_target.set_transform(&self.draw_target.get_transform());
- temporary_draw_target
- }
-
- /// If we created a temporary draw target, then draw it to the main draw target. This is called
- /// after doing all the painting, and the temporary draw target must not be used afterward.
- pub fn draw_temporary_draw_target_if_necessary(&mut self,
- temporary_draw_target: &DrawTarget,
- opacity: AzFloat) {
- if (*temporary_draw_target) == self.draw_target {
- // We're directly rendering to the surface; nothing to do.
- return
- }
-
- let old_transform = self.draw_target.get_transform();
- self.draw_target.set_transform(&Matrix2D::identity());
- temporary_draw_target.set_transform(&Matrix2D::identity());
- let rect = Rect(Point2D(0.0, 0.0), self.draw_target.get_size().to_azure_size());
- let source_surface = temporary_draw_target.snapshot();
- let draw_surface_options = DrawSurfaceOptions::new(Linear, true);
- let draw_options = DrawOptions::new(opacity, 0);
- self.draw_target.draw_surface(source_surface,
- rect,
- rect,
- draw_surface_options,
- draw_options);
- self.draw_target.set_transform(&old_transform);
- }
-}
-
-pub trait ToAzurePoint {
- fn to_azure_point(&self) -> Point2D<AzFloat>;
-}
-
-impl ToAzurePoint for Point2D<Au> {
- fn to_azure_point(&self) -> Point2D<AzFloat> {
- Point2D(self.x.to_nearest_px() as AzFloat, self.y.to_nearest_px() as AzFloat)
- }
-}
-
-pub trait ToAzureRect {
- fn to_azure_rect(&self) -> Rect<AzFloat>;
-}
-
-impl ToAzureRect for Rect<Au> {
- fn to_azure_rect(&self) -> Rect<AzFloat> {
- Rect(self.origin.to_azure_point(),
- Size2D(self.size.width.to_nearest_px() as AzFloat,
- self.size.height.to_nearest_px() as AzFloat))
- }
-}
-
-pub trait ToAzureSize {
- fn to_azure_size(&self) -> Size2D<AzFloat>;
-}
-
-impl ToAzureSize for AzIntSize {
- fn to_azure_size(&self) -> Size2D<AzFloat> {
- Size2D(self.width as AzFloat, self.height as AzFloat)
- }
-}
-
-trait ToSideOffsetsPx {
- fn to_float_px(&self) -> SideOffsets2D<AzFloat>;
-}
-
-impl ToSideOffsetsPx for SideOffsets2D<Au> {
- fn to_float_px(&self) -> SideOffsets2D<AzFloat> {
- SideOffsets2D::new(self.top.to_nearest_px() as AzFloat,
- self.right.to_nearest_px() as AzFloat,
- self.bottom.to_nearest_px() as AzFloat,
- self.left.to_nearest_px() as AzFloat)
- }
-}
-
-trait ToRadiiPx {
- fn to_radii_px(&self) -> BorderRadii<AzFloat>;
-}
-
-impl ToRadiiPx for BorderRadii<Au> {
- fn to_radii_px(&self) -> BorderRadii<AzFloat> {
- fn to_nearest_px(x: Au) -> AzFloat {
- x.to_nearest_px() as AzFloat
- }
-
- BorderRadii {
- top_left: to_nearest_px(self.top_left),
- top_right: to_nearest_px(self.top_right),
- bottom_left: to_nearest_px(self.bottom_left),
- bottom_right: to_nearest_px(self.bottom_right),
- }
- }
-}
-
-trait ScaledFontExtensionMethods {
- fn draw_text_into_context(&self,
- rctx: &RenderContext,
- run: &Box<TextRun>,
- range: &Range<CharIndex>,
- baseline_origin: Point2D<Au>,
- color: Color,
- antialias: bool);
-}
-
-impl ScaledFontExtensionMethods for ScaledFont {
- fn draw_text_into_context(&self,
- rctx: &RenderContext,
- run: &Box<TextRun>,
- range: &Range<CharIndex>,
- baseline_origin: Point2D<Au>,
- color: Color,
- antialias: bool) {
- let target = rctx.get_draw_target();
- let pattern = ColorPattern::new(color);
- let azure_pattern = pattern.azure_color_pattern;
- assert!(azure_pattern.is_not_null());
-
- let fields = if antialias {
- 0x0200
- } else {
- 0
- };
-
- let mut options = struct__AzDrawOptions {
- mAlpha: 1f64 as AzFloat,
- fields: fields,
- };
-
- let mut origin = baseline_origin.clone();
- let mut azglyphs = vec!();
- azglyphs.reserve(range.length().to_uint());
-
- for (glyphs, _offset, slice_range) in run.iter_slices_for_range(range) {
- for (_i, glyph) in glyphs.iter_glyphs_for_char_range(&slice_range) {
- let glyph_advance = glyph.advance();
- let glyph_offset = glyph.offset().unwrap_or(Zero::zero());
- let azglyph = struct__AzGlyph {
- mIndex: glyph.id() as uint32_t,
- mPosition: struct__AzPoint {
- x: (origin.x + glyph_offset.x).to_subpx() as AzFloat,
- y: (origin.y + glyph_offset.y).to_subpx() as AzFloat
- }
- };
- origin = Point2D(origin.x + glyph_advance, origin.y);
- azglyphs.push(azglyph)
- };
- }
-
- let azglyph_buf_len = azglyphs.len();
- if azglyph_buf_len == 0 { return; } // Otherwise the Quartz backend will assert.
-
- let mut glyphbuf = struct__AzGlyphBuffer {
- mGlyphs: azglyphs.as_mut_ptr(),
- mNumGlyphs: azglyph_buf_len as uint32_t
- };
-
- unsafe {
- // TODO(Issue #64): this call needs to move into azure_hl.rs
- AzDrawTargetFillGlyphs(target.azure_draw_target,
- self.get_ref(),
- &mut glyphbuf,
- azure_pattern,
- &mut options,
- ptr::null_mut());
- }
- }
-}