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authorbors-servo <lbergstrom+bors@mozilla.com>2020-03-04 08:20:52 -0500
committerGitHub <noreply@github.com>2020-03-04 08:20:52 -0500
commit301980c840237b19c609eb4155f15b25a5928b04 (patch)
tree10e60c9ee0869f63b349c3e5b401e572ad697896 /components/canvas_traits
parent61cf25c98ae73f5c1d9c7fac7dd02f83dbfeb703 (diff)
parent8389189d943dfd5b404401ae41e73da71ec774be (diff)
downloadservo-301980c840237b19c609eb4155f15b25a5928b04.tar.gz
servo-301980c840237b19c609eb4155f15b25a5928b04.zip
Auto merge of #25814 - szeged:mmatyas__webgl_fns_framebuf_texlayer, r=jdm
Add support for WebGL2 FramebufferTextureLayer Adds support for `FramebufferTextureLayer` WebGL2 call. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4 <!-- Please describe your changes on the following line: --> Depends on #25798. cc @jdm @zakorgy --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] There are tests for these changes <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
Diffstat (limited to 'components/canvas_traits')
-rw-r--r--components/canvas_traits/webgl.rs3
1 files changed, 3 insertions, 0 deletions
diff --git a/components/canvas_traits/webgl.rs b/components/canvas_traits/webgl.rs
index 8b689f6da10..22e47ad9bb4 100644
--- a/components/canvas_traits/webgl.rs
+++ b/components/canvas_traits/webgl.rs
@@ -535,6 +535,7 @@ pub enum WebGLCommand {
ClearBufferfi(u32, i32, f32, i32),
InvalidateFramebuffer(u32, Vec<u32>),
InvalidateSubFramebuffer(u32, Vec<u32>, i32, i32, i32, i32),
+ FramebufferTextureLayer(u32, u32, Option<WebGLTextureId>, i32, i32),
}
macro_rules! nonzero_type {
@@ -1074,5 +1075,7 @@ pub struct GLLimits {
pub max_vertex_uniform_components: u32,
pub max_fragment_uniform_blocks: u32,
pub max_fragment_uniform_components: u32,
+ pub max_3d_texture_size: u32,
+ pub max_array_texture_layers: u32,
pub uniform_buffer_offset_alignment: u32,
}