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authorEmilio Cobos Álvarez <ecoal95@gmail.com>2016-03-23 16:29:19 +0100
committerEmilio Cobos Álvarez <ecoal95@gmail.com>2016-03-23 18:12:37 +0100
commita02daf71449d04ae040edf1ecf99e9d0bd0c1aa7 (patch)
treee5757c0755aa4269b1668afc64a58a2ac8600993 /components/canvas_traits/lib.rs
parentef8d36d208abeaf8396abe940a32263620966a72 (diff)
downloadservo-a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7.tar.gz
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canvas: Remove all the canvas layerization infrastructure
It was never complete, and with webrender as a backend the way we render WebGL contexts has changed a bit. This should remove quite a bit of overhead.
Diffstat (limited to 'components/canvas_traits/lib.rs')
-rw-r--r--components/canvas_traits/lib.rs18
1 files changed, 0 insertions, 18 deletions
diff --git a/components/canvas_traits/lib.rs b/components/canvas_traits/lib.rs
index 87f1f8c7e41..24af48aaa49 100644
--- a/components/canvas_traits/lib.rs
+++ b/components/canvas_traits/lib.rs
@@ -55,7 +55,6 @@ pub enum CanvasMsg {
Canvas2d(Canvas2dMsg),
Common(CanvasCommonMsg),
FromLayout(FromLayoutMsg),
- FromPaint(FromPaintMsg),
WebGL(CanvasWebGLMsg),
}
@@ -82,23 +81,6 @@ pub enum FromLayoutMsg {
SendData(IpcSender<CanvasData>),
}
-#[derive(Clone)]
-pub enum FromPaintMsg {
- SendNativeSurface(Sender<NativeSurface>),
-}
-
-impl Serialize for FromPaintMsg {
- fn serialize<S>(&self, _: &mut S) -> Result<(), S::Error> where S: Serializer {
- panic!("can't serialize a `FromPaintMsg`!")
- }
-}
-
-impl Deserialize for FromPaintMsg {
- fn deserialize<D>(_: &mut D) -> Result<FromPaintMsg, D::Error> where D: Deserializer {
- panic!("can't deserialize a `FromPaintMsg`!")
- }
-}
-
#[derive(Clone, Deserialize, Serialize)]
pub enum Canvas2dMsg {
Arc(Point2D<f32>, f32, f32, f32, bool),