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authorAlan Jeffrey <ajeffrey@mozilla.com>2019-07-25 18:09:53 -0500
committerJosh Matthews <josh@joshmatthews.net>2019-07-28 10:24:38 -0400
commitc757a9c009b55e7c548ee25f5cd5499f2a61d36c (patch)
tree386dfc0e2af0c5eef89797205bae8da745014a5b /components/canvas
parentb9b01764fb86427a7b6b59e97ae475cdaf1b0c09 (diff)
downloadservo-c757a9c009b55e7c548ee25f5cd5499f2a61d36c.tar.gz
servo-c757a9c009b55e7c548ee25f5cd5499f2a61d36c.zip
Get XR sessions to track the draw texture, so we render the XR framebuffer rather than the default canvas framebuffer
Diffstat (limited to 'components/canvas')
-rw-r--r--components/canvas/webgl_mode/inprocess.rs13
1 files changed, 10 insertions, 3 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
index 1ca4e9c53cb..b7b7189bd96 100644
--- a/components/canvas/webgl_mode/inprocess.rs
+++ b/components/canvas/webgl_mode/inprocess.rs
@@ -117,8 +117,8 @@ impl SendableWebGLExternalImages {
}
}
-impl webxr_api::WebGLExternalImageApi for SendableWebGLExternalImages {
- fn lock(&self, id: usize) -> (u32, Size2D<i32>, Option<gl::GLsync>) {
+impl SendableWebGLExternalImages {
+ fn lock_and_get_current_texture(&self, id: usize) -> (u32, Size2D<i32>, Option<gl::GLsync>) {
if let Some(main_thread) = WebGLMainThread::on_current_thread() {
// If we're on the same thread as WebGL, we can get the data directly
let (image_id, size) = main_thread
@@ -141,6 +141,13 @@ impl webxr_api::WebGLExternalImageApi for SendableWebGLExternalImages {
(image_id, size, Some(gl_sync as gl::GLsync))
}
}
+}
+
+impl webxr_api::WebGLExternalImageApi for SendableWebGLExternalImages {
+ fn lock(&self, id: usize) -> Option<gl::GLsync> {
+ let (_, _, gl_sync) = self.lock_and_get_current_texture(id);
+ gl_sync
+ }
fn unlock(&self, id: usize) {
if let Some(main_thread) = WebGLMainThread::on_current_thread() {
@@ -178,7 +185,7 @@ impl WebGLExternalImages {
impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
- let (image_id, size, gl_sync) = self.sendable.lock(id as usize);
+ let (image_id, size, gl_sync) = self.sendable.lock_and_get_current_texture(id as usize);
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.