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authorbors-servo <lbergstrom+bors@mozilla.com>2020-02-24 08:07:17 -0500
committerGitHub <noreply@github.com>2020-02-24 08:07:17 -0500
commit6aacc9001be072c90bd7e1e554cfda982772cd12 (patch)
treeab0d369ab67f57a462cb728186ca797646ba825e /components/canvas/webgl_thread.rs
parent92f5b36f49671756e02a33ec70006d5b374a4388 (diff)
parent8701d4571517ddbddbb0aa5dffb2e485e9876938 (diff)
downloadservo-6aacc9001be072c90bd7e1e554cfda982772cd12.tar.gz
servo-6aacc9001be072c90bd7e1e554cfda982772cd12.zip
Auto merge of #25789 - szeged:mmatyas__webgl_fns_clearbuffer, r=jdm
Add support for WebGL2 clear buffer operations Adds support for the following WebGL2 methods: - `clearBufferfv` - `clearBufferiv` - `clearBufferuiv` - `clearBufferfi` See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11 <!-- Please describe your changes on the following line: --> cc @jdm @zakorgy Note: While the code itself doesn't depend on any other PRs, some of the tests do require WebGL2 framebuffer/renderbuffer support (#25785). --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] There are tests for these changes <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
Diffstat (limited to 'components/canvas/webgl_thread.rs')
-rw-r--r--components/canvas/webgl_thread.rs12
1 files changed, 12 insertions, 0 deletions
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index 186ac043b38..079928c9d57 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -1956,6 +1956,18 @@ impl WebGLImpl {
offset as isize,
size as isize,
),
+ WebGLCommand::ClearBufferfv(buffer, draw_buffer, ref value) => {
+ gl.clear_buffer_fv(buffer, draw_buffer, value)
+ },
+ WebGLCommand::ClearBufferiv(buffer, draw_buffer, ref value) => {
+ gl.clear_buffer_iv(buffer, draw_buffer, value)
+ },
+ WebGLCommand::ClearBufferuiv(buffer, draw_buffer, ref value) => {
+ gl.clear_buffer_uiv(buffer, draw_buffer, value)
+ },
+ WebGLCommand::ClearBufferfi(buffer, draw_buffer, depth, stencil) => {
+ gl.clear_buffer_fi(buffer, draw_buffer, depth, stencil)
+ },
}
// If debug asertions are enabled, then check the error state.