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authorAlan Jeffrey <ajeffrey@mozilla.com>2019-07-26 16:52:23 -0500
committerAlan Jeffrey <ajeffrey@mozilla.com>2019-07-26 17:39:40 -0500
commit0178fcae4ec29824a3f1d35969457bed1ca104e9 (patch)
tree0e624cc98fbbfb9e70ed107e0f1a7391aa30e52f /components/canvas/webgl_thread.rs
parent8ec28978cdc3e0fa66652a7a0a57911ca414254c (diff)
downloadservo-0178fcae4ec29824a3f1d35969457bed1ca104e9.tar.gz
servo-0178fcae4ec29824a3f1d35969457bed1ca104e9.zip
When using the WebGL external image API, use sync calls if we happen to be on the WebGL thread
Diffstat (limited to 'components/canvas/webgl_thread.rs')
-rw-r--r--components/canvas/webgl_thread.rs167
1 files changed, 88 insertions, 79 deletions
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index 1d6051c7aa3..01262de02f2 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -15,8 +15,8 @@ use ipc_channel::router::ROUTER;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat};
use std::borrow::Cow;
+use std::cell::Cell;
use std::cell::RefCell;
-use std::collections::HashMap;
use std::mem;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
@@ -80,12 +80,6 @@ pub(crate) struct WebGLThread {
sender: WebGLSender<WebGLMsg>,
}
-/// A map of GL contexts to backing textures and their sizes.
-/// Only used for accessing this information when the WebGL processing is run
-/// on the main thread and the compositor needs access to this information
-/// synchronously.
-pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
-
#[derive(PartialEq)]
enum EventLoop {
Blocking,
@@ -105,26 +99,38 @@ pub(crate) struct WebGLThreadInit {
/// The extra data required to run an instance of WebGLThread when it is
/// not running in its own thread.
pub struct WebGLMainThread {
- thread_data: WebGLThread,
- shut_down: bool,
- textures: TexturesMap,
+ pub(crate) thread_data: RefCell<WebGLThread>,
+ shut_down: Cell<bool>,
}
impl WebGLMainThread {
/// Synchronously process all outstanding WebGL messages.
- pub fn process(&mut self) {
- if self.shut_down {
+ pub fn process(&self) {
+ if self.shut_down.get() {
return;
}
// Any context could be current when we start.
- self.thread_data.bound_context_id = None;
- self.shut_down = !self
- .thread_data
- .process(EventLoop::Nonblocking, Some(self.textures.clone()))
+ self.thread_data.borrow_mut().bound_context_id = None;
+ self.shut_down.set(
+ !self
+ .thread_data
+ .borrow_mut()
+ .process(EventLoop::Nonblocking),
+ );
+ }
+
+ /// Returns the main GL thread if called from the main thread,
+ /// and `None` otherwise.
+ pub(crate) fn on_current_thread() -> Option<Rc<WebGLMainThread>> {
+ WEBGL_MAIN_THREAD.with(|main_thread| main_thread.borrow().clone())
}
}
+thread_local! {
+ static WEBGL_MAIN_THREAD: RefCell<Option<Rc<WebGLMainThread>>> = RefCell::new(None);
+}
+
impl WebGLThread {
/// Create a new instance of WebGLThread.
pub(crate) fn new(
@@ -158,8 +164,7 @@ impl WebGLThread {
pub(crate) fn run_on_current_thread(
mut init: WebGLThreadInit,
event_loop_waker: Box<dyn EventLoopWaker>,
- textures: TexturesMap,
- ) -> WebGLMainThread {
+ ) -> Rc<WebGLMainThread> {
if let WebGLReceiver::Ipc(ref mut receiver) = init.receiver {
// Interpose a new channel in between the existing WebGL channel endpoints.
// This will bounce all WebGL messages through the router thread adding a small
@@ -176,11 +181,17 @@ impl WebGLThread {
);
}
- WebGLMainThread {
- thread_data: WebGLThread::new(init),
- textures,
- shut_down: false,
- }
+ let result = Rc::new(WebGLMainThread {
+ thread_data: RefCell::new(WebGLThread::new(init)),
+ shut_down: Cell::new(false),
+ });
+
+ WEBGL_MAIN_THREAD.with(|main_thread| {
+ debug_assert!(main_thread.borrow().is_none());
+ *main_thread.borrow_mut() = Some(result.clone());
+ });
+
+ result
}
/// Perform all initialization required to run an instance of WebGLThread
@@ -190,18 +201,18 @@ impl WebGLThread {
.name("WebGL thread".to_owned())
.spawn(move || {
let mut data = WebGLThread::new(init);
- data.process(EventLoop::Blocking, None);
+ data.process(EventLoop::Blocking);
})
.expect("Thread spawning failed");
}
- fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
+ fn process(&mut self, loop_type: EventLoop) -> bool {
let webgl_chan = WebGLChan(self.sender.clone());
while let Ok(msg) = match loop_type {
EventLoop::Blocking => self.receiver.recv(),
EventLoop::Nonblocking => self.receiver.try_recv(),
} {
- let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
+ let exit = self.handle_msg(msg, &webgl_chan);
if exit {
return false;
}
@@ -210,16 +221,11 @@ impl WebGLThread {
}
/// Handles a generic WebGLMsg message
- fn handle_msg(
- &mut self,
- msg: WebGLMsg,
- webgl_chan: &WebGLChan,
- textures: Option<&TexturesMap>,
- ) -> bool {
+ fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
trace!("processing {:?}", msg);
match msg {
WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
- let result = self.create_webgl_context(version, size, attributes, textures);
+ let result = self.create_webgl_context(version, size, attributes);
result_sender
.send(result.map(|(id, limits, share_mode)| {
let data = Self::make_current_if_needed(
@@ -264,10 +270,10 @@ impl WebGLThread {
.unwrap();
},
WebGLMsg::ResizeContext(ctx_id, size, sender) => {
- self.resize_webgl_context(ctx_id, size, sender, textures);
+ self.resize_webgl_context(ctx_id, size, sender);
},
WebGLMsg::RemoveContext(ctx_id) => {
- self.remove_webgl_context(ctx_id, textures);
+ self.remove_webgl_context(ctx_id);
},
WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
self.handle_webgl_command(ctx_id, command, backtrace);
@@ -337,7 +343,7 @@ impl WebGLThread {
context_id: WebGLContextId,
sender: WebGLSender<(u32, Size2D<i32>, usize)>,
) {
- sender.send(self.handle_lock_inner(context_id)).unwrap();
+ sender.send(self.handle_lock_sync(context_id)).unwrap();
}
/// handle_lock, but unconditionally IPC (used by webxr)
@@ -346,12 +352,12 @@ impl WebGLThread {
context_id: WebGLContextId,
sender: IpcSender<(u32, Size2D<i32>, usize)>,
) {
- sender.send(self.handle_lock_inner(context_id)).unwrap();
+ sender.send(self.handle_lock_sync(context_id)).unwrap();
}
/// Shared code between handle_lock and handle_lock_ipc, does the actual syncing/flushing
/// but the caller must send the response back
- fn handle_lock_inner(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
+ fn handle_lock_sync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
let data =
Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Lock message");
@@ -361,23 +367,38 @@ impl WebGLThread {
// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
info.gl_sync = Some(gl_sync);
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
+
// It is important that the fence sync is properly flushed into the GPU's command queue.
// Without proper flushing, the sync object may never be signaled.
data.ctx.gl().flush();
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
(info.texture_id, info.size, gl_sync as usize)
}
+ /// A version of locking that doesn't return a GLsync object,
+ /// used when it's being called from the same thread.
+ pub(crate) fn handle_lock_unsync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>) {
+ let info = self.cached_context_info.get_mut(&context_id).unwrap();
+ info.render_state = ContextRenderState::Locked(None);
+ (info.texture_id, info.size)
+ }
+
/// Handles an unlock external callback received from webrender::ExternalImageHandler
- fn handle_unlock(&mut self, context_id: WebGLContextId) {
- let data =
- Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
- .expect("WebGLContext not found in a WebGLMsg::Unlock message");
+ pub(crate) fn handle_unlock(&mut self, context_id: WebGLContextId) {
let info = self.cached_context_info.get_mut(&context_id).unwrap();
info.render_state = ContextRenderState::Unlocked;
if let Some(gl_sync) = info.gl_sync.take() {
+ let data = Self::make_current_if_needed(
+ context_id,
+ &self.contexts,
+ &mut self.bound_context_id,
+ )
+ .expect("WebGLContext not found in a WebGLMsg::Unlock message");
// Release the GLSync object.
data.ctx.gl().delete_sync(gl_sync);
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
}
}
@@ -387,7 +408,6 @@ impl WebGLThread {
version: WebGLVersion,
size: Size2D<u32>,
attributes: GLContextAttributes,
- textures: Option<&TexturesMap>,
) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
// Creating a new GLContext may make the current bound context_id dirty.
// Clear it to ensure that make_current() is called in subsequent commands.
@@ -425,10 +445,6 @@ impl WebGLThread {
},
);
- if let Some(ref textures) = textures {
- textures.borrow_mut().insert(id, (texture_id, size));
- }
-
self.cached_context_info.insert(
id,
WebGLContextInfo {
@@ -451,7 +467,6 @@ impl WebGLThread {
context_id: WebGLContextId,
size: Size2D<u32>,
sender: WebGLSender<Result<(), String>>,
- textures: Option<&TexturesMap>,
) {
let data = Self::make_current_if_needed_mut(
context_id,
@@ -477,12 +492,6 @@ impl WebGLThread {
info.texture_id = texture_id;
info.size = real_size;
- if let Some(ref textures) = textures {
- textures
- .borrow_mut()
- .insert(context_id, (texture_id, real_size));
- }
-
// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
// Readback mode already updates the image every frame to send the raw pixels.
// See `handle_update_wr_image`.
@@ -508,7 +517,7 @@ impl WebGLThread {
}
/// Removes a WebGLContext and releases attached resources.
- fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
+ fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
// Release webrender image keys.
if let Some(info) = self.cached_context_info.remove(&context_id) {
let mut txn = webrender_api::Transaction::new();
@@ -527,10 +536,6 @@ impl WebGLThread {
// Release GL context.
self.contexts.remove(&context_id);
- if let Some(ref textures) = textures {
- textures.borrow_mut().remove(&context_id);
- }
-
// Removing a GLContext may make the current bound context_id dirty.
self.bound_context_id = None;
}
@@ -628,25 +633,7 @@ impl WebGLThread {
self.webrender_api.send_transaction(document_id, txn);
},
DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
- let contexts = &self.contexts;
- let bound_context_id = &mut self.bound_context_id;
- let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
- let data = Self::make_current_if_needed(
- dom_data.context_id,
- contexts,
- bound_context_id,
- );
- data.and_then(|data| {
- // The next glWaitSync call is used to synchronize the two flows of
- // OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
- // glWaitSync doesn't block WebGL CPU thread.
- data.ctx
- .gl()
- .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
- Some((dom_data.texture_id.get(), dom_data.size))
- })
- });
-
+ let result = self.handle_dom_to_texture_lock(pipeline_id, gl_sync);
// Send the texture id and size to WR.
sender.send(result).unwrap();
},
@@ -666,6 +653,28 @@ impl WebGLThread {
}
}
+ pub(crate) fn handle_dom_to_texture_lock(
+ &mut self,
+ pipeline_id: webrender_api::PipelineId,
+ gl_sync: usize,
+ ) -> Option<(u32, Size2D<i32>)> {
+ let contexts = &self.contexts;
+ let bound_context_id = &mut self.bound_context_id;
+ self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
+ let data =
+ Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id);
+ data.and_then(|data| {
+ // The next glWaitSync call is used to synchronize the two flows of
+ // OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
+ // glWaitSync doesn't block WebGL CPU thread.
+ data.ctx
+ .gl()
+ .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
+ Some((dom_data.texture_id.get(), dom_data.size))
+ })
+ })
+ }
+
/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
fn make_current_if_needed<'a>(
context_id: WebGLContextId,
@@ -843,7 +852,7 @@ impl Drop for WebGLThread {
// Call remove_context functions in order to correctly delete WebRender image keys.
let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
for id in context_ids {
- self.remove_webgl_context(id, None);
+ self.remove_webgl_context(id);
}
}
}