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authorEmilio Cobos Álvarez <ecoal95@gmail.com>2016-03-23 16:29:19 +0100
committerEmilio Cobos Álvarez <ecoal95@gmail.com>2016-03-23 18:12:37 +0100
commita02daf71449d04ae040edf1ecf99e9d0bd0c1aa7 (patch)
treee5757c0755aa4269b1668afc64a58a2ac8600993 /components/canvas/webgl_paint_thread.rs
parentef8d36d208abeaf8396abe940a32263620966a72 (diff)
downloadservo-a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7.tar.gz
servo-a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7.zip
canvas: Remove all the canvas layerization infrastructure
It was never complete, and with webrender as a backend the way we render WebGL contexts has changed a bit. This should remove quite a bit of overhead.
Diffstat (limited to 'components/canvas/webgl_paint_thread.rs')
-rw-r--r--components/canvas/webgl_paint_thread.rs18
1 files changed, 2 insertions, 16 deletions
diff --git a/components/canvas/webgl_paint_thread.rs b/components/canvas/webgl_paint_thread.rs
index 08d8ea2f4b6..102a9f85f32 100644
--- a/components/canvas/webgl_paint_thread.rs
+++ b/components/canvas/webgl_paint_thread.rs
@@ -2,16 +2,14 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, CanvasWebGLMsg};
-use canvas_traits::{FromLayoutMsg, FromPaintMsg};
+use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, CanvasWebGLMsg, FromLayoutMsg};
use euclid::size::Size2D;
use gleam::gl;
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use ipc_channel::router::ROUTER;
-use layers::platform::surface::NativeSurface;
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, NativeGLContext};
use std::borrow::ToOwned;
-use std::sync::mpsc::{Sender, channel};
+use std::sync::mpsc::channel;
use util::thread::spawn_named;
use util::vec::byte_swap;
use webrender_traits;
@@ -93,12 +91,6 @@ impl WebGLPaintThread {
painter.send_data(chan),
}
}
- CanvasMsg::FromPaint(message) => {
- match message {
- FromPaintMsg::SendNativeSurface(chan) =>
- painter.send_native_surface(chan),
- }
- }
CanvasMsg::Canvas2d(_) => panic!("Wrong message sent to WebGLThread"),
}
}
@@ -147,12 +139,6 @@ impl WebGLPaintThread {
}
}
- fn send_native_surface(&self, _: Sender<NativeSurface>) {
- // FIXME(ecoal95): We need to make a clone of the surface in order to
- // implement this
- unimplemented!()
- }
-
#[allow(unsafe_code)]
fn recreate(&mut self, size: Size2D<i32>) -> Result<(), &'static str> {
match self.data {