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author | Imanol Fernandez <mortimergoro@gmail.com> | 2017-09-21 15:16:46 +0200 |
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committer | Imanol Fernandez <mortimergoro@gmail.com> | 2017-10-16 20:56:53 +0200 |
commit | 8ae0739bab8a3c74e0685d9f53bbb155e4458aba (patch) | |
tree | e1521882893206d2dd3bf06de5260f7bf0994cb7 /components/canvas/webgl_mode | |
parent | a9022be0c3e30249845ca5947ac0c0a6743c7991 (diff) | |
download | servo-8ae0739bab8a3c74e0685d9f53bbb155e4458aba.tar.gz servo-8ae0739bab8a3c74e0685d9f53bbb155e4458aba.zip |
Implement DOM to texture
Diffstat (limited to 'components/canvas/webgl_mode')
-rw-r--r-- | components/canvas/webgl_mode/inprocess.rs | 56 |
1 files changed, 54 insertions, 2 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs index 71ab8d8a934..d8d4b4656f1 100644 --- a/components/canvas/webgl_mode/inprocess.rs +++ b/components/canvas/webgl_mode/inprocess.rs @@ -6,9 +6,12 @@ use ::gl_context::GLContextFactory; use ::webgl_thread::{WebGLExternalImageApi, WebGLExternalImageHandler, WebGLThreadObserver, WebGLThread}; use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver}; use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler}; +use canvas_traits::webgl::DOMToTextureCommand; use canvas_traits::webgl::webgl_channel; use euclid::Size2D; +use fnv::FnvHashMap; use gleam::gl; +use servo_config::prefs::PREFS; use std::marker::PhantomData; use std::rc::Rc; use webrender; @@ -23,14 +26,19 @@ impl WebGLThreads { webrender_gl: Rc<gl::Gl>, webrender_api_sender: webrender_api::RenderApiSender, webvr_compositor: Option<Box<WebVRRenderHandler>>) - -> (WebGLThreads, Box<webrender::ExternalImageHandler>) { + -> (WebGLThreads, Box<webrender::ExternalImageHandler>, Option<Box<webrender::OutputImageHandler>>) { // This implementation creates a single `WebGLThread` for all the pipelines. let channel = WebGLThread::start(gl_factory, webrender_api_sender, webvr_compositor.map(|c| WebVRRenderWrapper(c)), PhantomData); + let output_handler = if PREFS.is_dom_to_texture_enabled() { + Some(Box::new(OutputHandler::new(webrender_gl.clone(), channel.clone()))) + } else { + None + }; let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone())); - (WebGLThreads(channel), Box::new(external)) + (WebGLThreads(channel), Box::new(external), output_handler.map(|b| b as Box<_>)) } /// Gets the WebGLThread handle for each script pipeline. @@ -105,3 +113,47 @@ impl WebVRRenderHandler for WebVRRenderWrapper { self.0.handle(command, texture); } } + +/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait. +type OutputHandlerData = Option<(u32, Size2D<i32>)>; +struct OutputHandler { + webrender_gl: Rc<gl::Gl>, + webgl_channel: WebGLSender<WebGLMsg>, + // Used to avoid creating a new channel on each received WebRender request. + lock_channel: (WebGLSender<OutputHandlerData>, WebGLReceiver<OutputHandlerData>), + sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>, +} + +impl OutputHandler { + fn new(webrender_gl: Rc<gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self { + Self { + webrender_gl, + webgl_channel: channel, + lock_channel: webgl_channel().unwrap(), + sync_objects: Default::default(), + } + } +} + +/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization. +impl webrender::OutputImageHandler for OutputHandler { + fn lock(&mut self, id: webrender_api::PipelineId) -> Option<(u32, webrender_api::DeviceIntSize)> { + // Insert a fence in the WR command queue + let gl_sync = self.webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0); + // The lock command adds a WaitSync call on the WebGL command flow. + let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone()); + self.webgl_channel.send(WebGLMsg::DOMToTextureCommand(command)).unwrap(); + self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| { + (tex_id, webrender_api::DeviceIntSize::new(size.width, size.height)) + }) + } + + fn unlock(&mut self, id: webrender_api::PipelineId) { + if let Some(gl_sync) = self.sync_objects.remove(&id) { + // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled. + self.webrender_gl.flush(); + // Mark the sync object for deletion. + self.webrender_gl.delete_sync(gl_sync); + } + } +} |