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authorImanol Fernandez <mortimergoro@gmail.com>2017-09-21 15:16:46 +0200
committerImanol Fernandez <mortimergoro@gmail.com>2017-10-16 20:56:53 +0200
commit8ae0739bab8a3c74e0685d9f53bbb155e4458aba (patch)
treee1521882893206d2dd3bf06de5260f7bf0994cb7 /components/canvas/webgl_mode
parenta9022be0c3e30249845ca5947ac0c0a6743c7991 (diff)
downloadservo-8ae0739bab8a3c74e0685d9f53bbb155e4458aba.tar.gz
servo-8ae0739bab8a3c74e0685d9f53bbb155e4458aba.zip
Implement DOM to texture
Diffstat (limited to 'components/canvas/webgl_mode')
-rw-r--r--components/canvas/webgl_mode/inprocess.rs56
1 files changed, 54 insertions, 2 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
index 71ab8d8a934..d8d4b4656f1 100644
--- a/components/canvas/webgl_mode/inprocess.rs
+++ b/components/canvas/webgl_mode/inprocess.rs
@@ -6,9 +6,12 @@ use ::gl_context::GLContextFactory;
use ::webgl_thread::{WebGLExternalImageApi, WebGLExternalImageHandler, WebGLThreadObserver, WebGLThread};
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler};
+use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::webgl_channel;
use euclid::Size2D;
+use fnv::FnvHashMap;
use gleam::gl;
+use servo_config::prefs::PREFS;
use std::marker::PhantomData;
use std::rc::Rc;
use webrender;
@@ -23,14 +26,19 @@ impl WebGLThreads {
webrender_gl: Rc<gl::Gl>,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<Box<WebVRRenderHandler>>)
- -> (WebGLThreads, Box<webrender::ExternalImageHandler>) {
+ -> (WebGLThreads, Box<webrender::ExternalImageHandler>, Option<Box<webrender::OutputImageHandler>>) {
// This implementation creates a single `WebGLThread` for all the pipelines.
let channel = WebGLThread::start(gl_factory,
webrender_api_sender,
webvr_compositor.map(|c| WebVRRenderWrapper(c)),
PhantomData);
+ let output_handler = if PREFS.is_dom_to_texture_enabled() {
+ Some(Box::new(OutputHandler::new(webrender_gl.clone(), channel.clone())))
+ } else {
+ None
+ };
let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
- (WebGLThreads(channel), Box::new(external))
+ (WebGLThreads(channel), Box::new(external), output_handler.map(|b| b as Box<_>))
}
/// Gets the WebGLThread handle for each script pipeline.
@@ -105,3 +113,47 @@ impl WebVRRenderHandler for WebVRRenderWrapper {
self.0.handle(command, texture);
}
}
+
+/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
+type OutputHandlerData = Option<(u32, Size2D<i32>)>;
+struct OutputHandler {
+ webrender_gl: Rc<gl::Gl>,
+ webgl_channel: WebGLSender<WebGLMsg>,
+ // Used to avoid creating a new channel on each received WebRender request.
+ lock_channel: (WebGLSender<OutputHandlerData>, WebGLReceiver<OutputHandlerData>),
+ sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
+}
+
+impl OutputHandler {
+ fn new(webrender_gl: Rc<gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
+ Self {
+ webrender_gl,
+ webgl_channel: channel,
+ lock_channel: webgl_channel().unwrap(),
+ sync_objects: Default::default(),
+ }
+ }
+}
+
+/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
+impl webrender::OutputImageHandler for OutputHandler {
+ fn lock(&mut self, id: webrender_api::PipelineId) -> Option<(u32, webrender_api::DeviceIntSize)> {
+ // Insert a fence in the WR command queue
+ let gl_sync = self.webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
+ // The lock command adds a WaitSync call on the WebGL command flow.
+ let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone());
+ self.webgl_channel.send(WebGLMsg::DOMToTextureCommand(command)).unwrap();
+ self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
+ (tex_id, webrender_api::DeviceIntSize::new(size.width, size.height))
+ })
+ }
+
+ fn unlock(&mut self, id: webrender_api::PipelineId) {
+ if let Some(gl_sync) = self.sync_objects.remove(&id) {
+ // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
+ self.webrender_gl.flush();
+ // Mark the sync object for deletion.
+ self.webrender_gl.delete_sync(gl_sync);
+ }
+ }
+}