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authorkingdido999 <kingdido999@gmail.com>2018-08-30 11:24:39 +0800
committerkingdido999 <kingdido999@gmail.com>2018-08-30 11:24:39 +0800
commitf472d05003b5dacb2447103b0e181d180a949385 (patch)
treed6a314b4c7223fce9e75ec8073630bdc9bd54147 /components/canvas/webgl_mode/inprocess.rs
parent2a4bee540c37780f8bdd3f5291fea14661e16cf3 (diff)
downloadservo-f472d05003b5dacb2447103b0e181d180a949385.tar.gz
servo-f472d05003b5dacb2447103b0e181d180a949385.zip
Format components canvas and canvas_traits #21373
Diffstat (limited to 'components/canvas/webgl_mode/inprocess.rs')
-rw-r--r--components/canvas/webgl_mode/inprocess.rs89
1 files changed, 65 insertions, 24 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
index d8d4b4656f1..42a4a112cee 100644
--- a/components/canvas/webgl_mode/inprocess.rs
+++ b/components/canvas/webgl_mode/inprocess.rs
@@ -22,23 +22,38 @@ pub struct WebGLThreads(WebGLSender<WebGLMsg>);
impl WebGLThreads {
/// Creates a new WebGLThreads object
- pub fn new(gl_factory: GLContextFactory,
- webrender_gl: Rc<gl::Gl>,
- webrender_api_sender: webrender_api::RenderApiSender,
- webvr_compositor: Option<Box<WebVRRenderHandler>>)
- -> (WebGLThreads, Box<webrender::ExternalImageHandler>, Option<Box<webrender::OutputImageHandler>>) {
+ pub fn new(
+ gl_factory: GLContextFactory,
+ webrender_gl: Rc<gl::Gl>,
+ webrender_api_sender: webrender_api::RenderApiSender,
+ webvr_compositor: Option<Box<WebVRRenderHandler>>,
+ ) -> (
+ WebGLThreads,
+ Box<webrender::ExternalImageHandler>,
+ Option<Box<webrender::OutputImageHandler>>,
+ ) {
// This implementation creates a single `WebGLThread` for all the pipelines.
- let channel = WebGLThread::start(gl_factory,
- webrender_api_sender,
- webvr_compositor.map(|c| WebVRRenderWrapper(c)),
- PhantomData);
+ let channel = WebGLThread::start(
+ gl_factory,
+ webrender_api_sender,
+ webvr_compositor.map(|c| WebVRRenderWrapper(c)),
+ PhantomData,
+ );
let output_handler = if PREFS.is_dom_to_texture_enabled() {
- Some(Box::new(OutputHandler::new(webrender_gl.clone(), channel.clone())))
+ Some(Box::new(OutputHandler::new(
+ webrender_gl.clone(),
+ channel.clone(),
+ )))
} else {
None
};
- let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
- (WebGLThreads(channel), Box::new(external), output_handler.map(|b| b as Box<_>))
+ let external =
+ WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
+ (
+ WebGLThreads(channel),
+ Box::new(external),
+ output_handler.map(|b| b as Box<_>),
+ )
}
/// Gets the WebGLThread handle for each script pipeline.
@@ -49,7 +64,9 @@ impl WebGLThreads {
/// Sends a exit message to close the WebGLThreads and release all WebGLContexts.
pub fn exit(&self) -> Result<(), &'static str> {
- self.0.send(WebGLMsg::Exit).map_err(|_| "Failed to send Exit message")
+ self.0
+ .send(WebGLMsg::Exit)
+ .map_err(|_| "Failed to send Exit message")
}
}
@@ -58,7 +75,10 @@ struct WebGLExternalImages {
webrender_gl: Rc<gl::Gl>,
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
- lock_channel: (WebGLSender<(u32, Size2D<i32>, usize)>, WebGLReceiver<(u32, Size2D<i32>, usize)>),
+ lock_channel: (
+ WebGLSender<(u32, Size2D<i32>, usize)>,
+ WebGLReceiver<(u32, Size2D<i32>, usize)>,
+ ),
}
impl WebGLExternalImages {
@@ -75,12 +95,15 @@ impl WebGLExternalImageApi for WebGLExternalImages {
fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>) {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
- self.webgl_channel.send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone())).unwrap();
+ self.webgl_channel
+ .send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone()))
+ .unwrap();
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
- self.webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
+ self.webrender_gl
+ .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
(image_id, size)
}
@@ -92,11 +115,17 @@ impl WebGLExternalImageApi for WebGLExternalImages {
/// Custom observer used in a `WebGLThread`.
impl WebGLThreadObserver for PhantomData<()> {
fn on_context_create(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>) {
- debug!("WebGLContext created (ctx_id: {:?} texture_id: {:?} size: {:?}", ctx_id, texture_id, size);
+ debug!(
+ "WebGLContext created (ctx_id: {:?} texture_id: {:?} size: {:?}",
+ ctx_id, texture_id, size
+ );
}
fn on_context_resize(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>) {
- debug!("WebGLContext resized (ctx_id: {:?} texture_id: {:?} size: {:?}", ctx_id, texture_id, size);
+ debug!(
+ "WebGLContext resized (ctx_id: {:?} texture_id: {:?} size: {:?}",
+ ctx_id, texture_id, size
+ );
}
fn on_context_delete(&mut self, ctx_id: WebGLContextId) {
@@ -104,7 +133,6 @@ impl WebGLThreadObserver for PhantomData<()> {
}
}
-
/// Wrapper to send WebVR commands used in `WebGLThread`.
struct WebVRRenderWrapper(Box<WebVRRenderHandler>);
@@ -120,7 +148,10 @@ struct OutputHandler {
webrender_gl: Rc<gl::Gl>,
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
- lock_channel: (WebGLSender<OutputHandlerData>, WebGLReceiver<OutputHandlerData>),
+ lock_channel: (
+ WebGLSender<OutputHandlerData>,
+ WebGLReceiver<OutputHandlerData>,
+ ),
sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
}
@@ -137,14 +168,24 @@ impl OutputHandler {
/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
impl webrender::OutputImageHandler for OutputHandler {
- fn lock(&mut self, id: webrender_api::PipelineId) -> Option<(u32, webrender_api::DeviceIntSize)> {
+ fn lock(
+ &mut self,
+ id: webrender_api::PipelineId,
+ ) -> Option<(u32, webrender_api::DeviceIntSize)> {
// Insert a fence in the WR command queue
- let gl_sync = self.webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
+ let gl_sync = self
+ .webrender_gl
+ .fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
// The lock command adds a WaitSync call on the WebGL command flow.
let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone());
- self.webgl_channel.send(WebGLMsg::DOMToTextureCommand(command)).unwrap();
+ self.webgl_channel
+ .send(WebGLMsg::DOMToTextureCommand(command))
+ .unwrap();
self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
- (tex_id, webrender_api::DeviceIntSize::new(size.width, size.height))
+ (
+ tex_id,
+ webrender_api::DeviceIntSize::new(size.width, size.height),
+ )
})
}