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author | Ar13mis <kingtut5474@gmail.com> | 2016-04-04 16:00:22 -0600 |
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committer | Ar13mis <kingtut5474@gmail.com> | 2016-04-04 16:00:22 -0600 |
commit | 86b1f4249a0ddfa33d380d11d7eae76cdcb1a193 (patch) | |
tree | e68777bb84ef1eaa8ef8a1fbd7dbf5b60fd4e6ef | |
parent | b568b72d760623462fe1a19544e1ad59f98e4480 (diff) | |
download | servo-86b1f4249a0ddfa33d380d11d7eae76cdcb1a193.tar.gz servo-86b1f4249a0ddfa33d380d11d7eae76cdcb1a193.zip |
Add Uniform2f
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 19 | ||||
-rw-r--r-- | components/script/dom/webidls/WebGLRenderingContext.webidl | 2 |
2 files changed, 20 insertions, 1 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 62b1fb6dbea..d9942016425 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -1020,6 +1020,25 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 + fn Uniform2f(&self, + uniform: Option<&WebGLUniformLocation>, + x: f32, y: f32) { + let uniform = match uniform { + Some(uniform) => uniform, + None => return, + }; + + match self.current_program.get() { + Some(ref program) if program.id() == uniform.program_id() => {}, + _ => return self.webgl_error(InvalidOperation), + }; + + self.ipc_renderer + .send(CanvasMsg::WebGL(WebGLCommand::Uniform2f(uniform.id(), x, y))) + .unwrap() + } + + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 fn Uniform4i(&self, uniform: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32, w: i32) { diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index 94537ef30dc..9e4a1d1aea0 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -650,7 +650,7 @@ interface WebGLRenderingContextBase void uniform1i(WebGLUniformLocation? location, GLint x); //void uniform1iv(WebGLUniformLocation? location, Int32Array v); //void uniform1iv(WebGLUniformLocation? location, sequence<long> v); - //void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); + void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); //void uniform2fv(WebGLUniformLocation? location, Float32Array v); //void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); //void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |