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authorBryan Bell <bryan.w.bell@gmail.com>2014-05-21 20:19:03 -0700
committerBryan Bell <bryan.w.bell@gmail.com>2014-05-21 20:19:03 -0700
commit172c3b8b1c2854bad14a2acdd7cb49a8509dc6f6 (patch)
tree8d3959301edad9b3f81e3328fe25c9232e6d6411
parent13bfaeb97d61a153d00c34f648ec260fb0632241 (diff)
downloadservo-172c3b8b1c2854bad14a2acdd7cb49a8509dc6f6.tar.gz
servo-172c3b8b1c2854bad14a2acdd7cb49a8509dc6f6.zip
Replace tuple with Rect<f32>
Also includes other minor code cleanup.
-rw-r--r--src/components/gfx/render_context.rs80
1 files changed, 33 insertions, 47 deletions
diff --git a/src/components/gfx/render_context.rs b/src/components/gfx/render_context.rs
index 6d4d62d79bc..d5df16b45ca 100644
--- a/src/components/gfx/render_context.rs
+++ b/src/components/gfx/render_context.rs
@@ -198,13 +198,16 @@ impl<'a> RenderContext<'a> {
}
fn draw_border_path(&self,
- bounds: (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>),
+ bounds: Rect<f32>,
direction: Direction,
border: SideOffsets2D<f32>,
color: Color) {
- let (left_top, right_top, left_bottom, right_bottom) = bounds;
- let draw_opts = DrawOptions(1.0 , 0);
- let path_builder = self.draw_target.create_path_builder();
+ let left_top = bounds.origin;
+ let right_top = left_top + Point2D(bounds.size.width, 0.0);
+ let left_bottom = left_top + Point2D(0.0, bounds.size.height);
+ let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
+ let draw_opts = DrawOptions(1.0, 0);
+ let path_builder = self.draw_target.create_path_builder();
match direction {
Top => {
path_builder.move_to(left_top);
@@ -298,37 +301,23 @@ impl<'a> RenderContext<'a> {
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
let rect = bounds.to_azure_rect();
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
- let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
- let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
- self.draw_border_path((left_top, right_top, left_bottom, right_bottom), direction, border, color);
+ self.draw_border_path(rect, direction, border, color);
}
fn get_scaled_bounds(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
- shrink_factor: f32) -> (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>) {
- let rect = bounds.to_azure_rect();
- let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
- shrink_factor * border.right,
- shrink_factor * border.bottom,
- shrink_factor * border.left);
-
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
- let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
- let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
-
- let scaled_left_top = left_top + Point2D(scaled_border.left,
- scaled_border.top);
- let scaled_right_top = right_top + Point2D(-scaled_border.right,
- scaled_border.top);
- let scaled_left_bottom = left_bottom + Point2D(scaled_border.left,
- -scaled_border.bottom);
- let scaled_right_bottom = right_bottom + Point2D(-scaled_border.right,
- -scaled_border.bottom);
- return (scaled_left_top, scaled_right_top, scaled_left_bottom, scaled_right_bottom);
+ shrink_factor: f32) -> Rect<f32> {
+ let rect = bounds.to_azure_rect();
+ let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
+ shrink_factor * border.right,
+ shrink_factor * border.bottom,
+ shrink_factor * border.left);
+ let left_top = Point2D(rect.origin.x, rect.origin.y);
+ let scaled_left_top = left_top + Point2D(scaled_border.left,
+ scaled_border.top);
+ return Rect(scaled_left_top,
+ Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
}
fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
@@ -353,30 +342,28 @@ impl<'a> RenderContext<'a> {
border: SideOffsets2D<f32>,
color: Color,
style: border_style::T) {
- // original bounds as a 4 element tuple, with no scaling.
+ // original bounds as a Rect<f32>, with no scaling.
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
let scaled_border = SideOffsets2D::new(0.5 * border.top,
- 0.5 * border.right,
- 0.5 * border.bottom,
- 0.5 * border.left);
+ 0.5 * border.right,
+ 0.5 * border.bottom,
+ 0.5 * border.left);
let is_groove = match style {
border_style::groove => true,
border_style::ridge => false,
- _ => { assert!(false, "invalid border style"); false }
+ _ => fail!("invalid border style")
};
let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
- let (outer_color, inner_color) = match direction {
- Top => if is_groove { (darker_color, color) } else { (color, darker_color) },
- Left => if is_groove { (darker_color, color) } else { (color, darker_color) },
- Right => if is_groove { (color, darker_color) } else { (darker_color, color) },
- Bottom => if is_groove { (color, darker_color) } else { (darker_color, color) }
+ let (outer_color, inner_color) = match (direction, is_groove) {
+ (Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
+ (Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
};
// outer portion of the border
self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
// inner portion of the border
- self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
+ self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
}
fn draw_inset_outset_border_segment(&self,
@@ -388,16 +375,15 @@ impl<'a> RenderContext<'a> {
let is_inset = match style {
border_style::inset => true,
border_style::outset => false,
- _ => { assert!(false, "invalid border style"); false }
+ _ => fail!("invalid border style")
};
- // original bounds as a 4 element tuple, with no scaling.
+ // original bounds as a Rect<f32>
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
// select and scale the color appropriately.
let scaled_color = match direction {
- Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
- Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
- Right => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 }),
- Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
+ Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
+ Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
+ Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
};
self.draw_border_path(original_bounds, direction, border, scaled_color);
}