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authorMartin Robinson <mrobinson@igalia.com>2016-10-23 13:20:36 +0200
committerMartin Robinson <mrobinson@igalia.com>2016-10-23 13:20:36 +0200
commit0a13c05479cf0366bc301ab7e8fe1234fcea62e3 (patch)
tree8056e6f1d41c7856bfd3ed32f16e761f3dbd91ec
parent8a12c155821a97f6276daebf4d1edab569638bbb (diff)
downloadservo-0a13c05479cf0366bc301ab7e8fe1234fcea62e3.tar.gz
servo-0a13c05479cf0366bc301ab7e8fe1234fcea62e3.zip
Update WebRender to get the latest changes
-rw-r--r--components/servo/Cargo.lock44
-rw-r--r--ports/cef/Cargo.lock44
-rw-r--r--resources/shaders/clip_shared.glsl3
-rw-r--r--resources/shaders/prim_shared.glsl517
-rw-r--r--resources/shaders/ps_angle_gradient.vs.glsl20
-rw-r--r--resources/shaders/ps_blend.vs.glsl6
-rw-r--r--resources/shaders/ps_border.glsl6
-rw-r--r--resources/shaders/ps_border.vs.glsl214
-rw-r--r--resources/shaders/ps_box_shadow.vs.glsl10
-rw-r--r--resources/shaders/ps_composite.vs.glsl10
-rw-r--r--resources/shaders/ps_gradient_clip.fs.glsl2
-rw-r--r--resources/shaders/ps_gradient_clip.glsl4
-rw-r--r--resources/shaders/ps_gradient_clip.vs.glsl70
-rw-r--r--resources/shaders/ps_image.vs.glsl29
-rw-r--r--resources/shaders/ps_image_clip.glsl1
-rw-r--r--resources/shaders/ps_image_clip.vs.glsl35
-rw-r--r--resources/shaders/ps_rectangle.vs.glsl13
-rw-r--r--resources/shaders/ps_rectangle_clip.vs.glsl22
-rw-r--r--resources/shaders/ps_text_run.vs.glsl24
-rw-r--r--tests/wpt/metadata-css/filters-1_dev/html/filter-contrast-003.htm.ini3
20 files changed, 641 insertions, 436 deletions
diff --git a/components/servo/Cargo.lock b/components/servo/Cargo.lock
index 98b64943bc8..5ac12ff18c1 100644
--- a/components/servo/Cargo.lock
+++ b/components/servo/Cargo.lock
@@ -46,8 +46,8 @@ dependencies = [
"util 0.0.1",
"util_tests 0.0.1",
"webdriver_server 0.0.1",
- "webrender 0.6.0 (git+https://github.com/servo/webrender)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender 0.7.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -233,7 +233,7 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"plugins 0.0.1",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -250,7 +250,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -338,8 +338,8 @@ dependencies = [
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender 0.6.0 (git+https://github.com/servo/webrender)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender 0.7.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -370,7 +370,7 @@ dependencies = [
"style_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -815,7 +815,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
"xi-unicode 0.0.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1166,7 +1166,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1205,7 +1205,7 @@ dependencies = [
"style 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1219,7 +1219,7 @@ dependencies = [
"profile_traits 0.0.1",
"script_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1388,7 +1388,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1426,7 +1426,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1484,7 +1484,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1989,7 +1989,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
"xml5ever 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -2660,8 +2660,8 @@ dependencies = [
[[package]]
name = "webrender"
-version = "0.6.0"
-source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
+version = "0.7.0"
+source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@@ -2680,13 +2680,13 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"rayon 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)",
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
name = "webrender_traits"
-version = "0.6.0"
-source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
+version = "0.7.0"
+source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",
@@ -3002,8 +3002,8 @@ dependencies = [
"checksum wayland-sys 0.5.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9633f7fe5de56544215f82eaf1b76bf1b584becf7f08b58cbef4c2c7d10e803a"
"checksum wayland-window 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "309b69d3a863c9c21422d889fb7d98cf02f8a2ca054960a49243ce5b67ad884c"
"checksum webdriver 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ee2d66e90672022ced375134329c57be4db228b19b120b97b744a469c381be06"
-"checksum webrender 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
-"checksum webrender_traits 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
+"checksum webrender 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
+"checksum webrender_traits 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)" = "bb4a1a6ea5ed0367f32eb3d94dcc58859ef4294b5f75ba983dbf56ac314af45d"
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"
diff --git a/ports/cef/Cargo.lock b/ports/cef/Cargo.lock
index 1aa9e3d2bbf..c23c544577d 100644
--- a/ports/cef/Cargo.lock
+++ b/ports/cef/Cargo.lock
@@ -206,7 +206,7 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"plugins 0.0.1",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -223,7 +223,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -295,8 +295,8 @@ dependencies = [
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender 0.6.0 (git+https://github.com/servo/webrender)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender 0.7.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -327,7 +327,7 @@ dependencies = [
"style_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -731,7 +731,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
"xi-unicode 0.0.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1073,7 +1073,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1105,7 +1105,7 @@ dependencies = [
"style 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1119,7 +1119,7 @@ dependencies = [
"profile_traits 0.0.1",
"script_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1288,7 +1288,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -1326,7 +1326,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1362,7 +1362,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1840,7 +1840,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
"xml5ever 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
]
@@ -1998,8 +1998,8 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webdriver_server 0.0.1",
- "webrender 0.6.0 (git+https://github.com/servo/webrender)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender 0.7.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@@ -2518,8 +2518,8 @@ dependencies = [
[[package]]
name = "webrender"
-version = "0.6.0"
-source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
+version = "0.7.0"
+source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@@ -2538,13 +2538,13 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"rayon 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)",
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
- "webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
+ "webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
name = "webrender_traits"
-version = "0.6.0"
-source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
+version = "0.7.0"
+source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",
@@ -2854,8 +2854,8 @@ dependencies = [
"checksum wayland-sys 0.5.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9633f7fe5de56544215f82eaf1b76bf1b584becf7f08b58cbef4c2c7d10e803a"
"checksum wayland-window 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "309b69d3a863c9c21422d889fb7d98cf02f8a2ca054960a49243ce5b67ad884c"
"checksum webdriver 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ee2d66e90672022ced375134329c57be4db228b19b120b97b744a469c381be06"
-"checksum webrender 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
-"checksum webrender_traits 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
+"checksum webrender 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
+"checksum webrender_traits 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)" = "bb4a1a6ea5ed0367f32eb3d94dcc58859ef4294b5f75ba983dbf56ac314af45d"
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"
diff --git a/resources/shaders/clip_shared.glsl b/resources/shaders/clip_shared.glsl
index 772ff050e06..314f79d604b 100644
--- a/resources/shaders/clip_shared.glsl
+++ b/resources/shaders/clip_shared.glsl
@@ -1,3 +1,4 @@
+#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
@@ -7,7 +8,7 @@ flat varying vec4 vClipRadius;
#ifdef WR_VERTEX_SHADER
void write_clip(Clip clip) {
- vClipRect = vec4(clip.rect.xy, clip.rect.xy + clip.rect.zw);
+ vClipRect = vec4(clip.rect.rect.xy, clip.rect.rect.xy + clip.rect.rect.zw);
vClipRadius = vec4(clip.top_left.outer_inner_radius.x,
clip.top_right.outer_inner_radius.x,
clip.bottom_right.outer_inner_radius.x,
diff --git a/resources/shaders/prim_shared.glsl b/resources/shaders/prim_shared.glsl
index df62c0fe77a..a91a7cd27fc 100644
--- a/resources/shaders/prim_shared.glsl
+++ b/resources/shaders/prim_shared.glsl
@@ -3,42 +3,79 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-#define PST_TOP_LEFT uint(0)
-#define PST_TOP_RIGHT uint(1)
-#define PST_BOTTOM_LEFT uint(2)
-#define PST_BOTTOM_RIGHT uint(3)
-#define PST_TOP uint(4)
-#define PST_LEFT uint(5)
-#define PST_BOTTOM uint(6)
-#define PST_RIGHT uint(7)
+#define PST_TOP_LEFT 0
+#define PST_TOP 1
+#define PST_TOP_RIGHT 2
+#define PST_RIGHT 3
+#define PST_BOTTOM_RIGHT 4
+#define PST_BOTTOM 5
+#define PST_BOTTOM_LEFT 6
+#define PST_LEFT 7
+
+#define BORDER_LEFT 0
+#define BORDER_TOP 1
+#define BORDER_RIGHT 2
+#define BORDER_BOTTOM 3
#define UV_NORMALIZED uint(0)
#define UV_PIXEL uint(1)
// Border styles as defined in webrender_traits/types.rs
-#define BORDER_STYLE_NONE uint(0)
-#define BORDER_STYLE_SOLID uint(1)
-#define BORDER_STYLE_DOUBLE uint(2)
-#define BORDER_STYLE_DOTTED uint(3)
-#define BORDER_STYLE_DASHED uint(4)
-#define BORDER_STYLE_HIDDEN uint(5)
-#define BORDER_STYLE_GROOVE uint(6)
-#define BORDER_STYLE_RIDGE uint(7)
-#define BORDER_STYLE_INSET uint(8)
-#define BORDER_STYLE_OUTSET uint(9)
+#define BORDER_STYLE_NONE 0
+#define BORDER_STYLE_SOLID 1
+#define BORDER_STYLE_DOUBLE 2
+#define BORDER_STYLE_DOTTED 3
+#define BORDER_STYLE_DASHED 4
+#define BORDER_STYLE_HIDDEN 5
+#define BORDER_STYLE_GROOVE 6
+#define BORDER_STYLE_RIDGE 7
+#define BORDER_STYLE_INSET 8
+#define BORDER_STYLE_OUTSET 9
#define MAX_STOPS_PER_ANGLE_GRADIENT 8
#ifdef WR_VERTEX_SHADER
-#define VECS_PER_LAYER 13
-#define LAYERS_PER_ROW (WR_MAX_VERTEX_TEXTURE_WIDTH / VECS_PER_LAYER)
+#define VECS_PER_LAYER 13
+#define VECS_PER_TILE 2
+#define VECS_PER_PRIM_GEOM 2
-#define VECS_PER_TILE 2
-#define TILES_PER_ROW (WR_MAX_VERTEX_TEXTURE_WIDTH / VECS_PER_TILE)
+#define GRADIENT_HORIZONTAL 0
+#define GRADIENT_VERTICAL 1
+#define GRADIENT_ROTATED 2
uniform sampler2D sLayers;
uniform sampler2D sRenderTasks;
+uniform sampler2D sPrimGeometry;
+uniform sampler2D sClips;
+
+uniform sampler2D sData16;
+uniform sampler2D sData32;
+uniform sampler2D sData64;
+uniform sampler2D sData128;
+
+ivec2 get_fetch_uv(int index, int vecs_per_item) {
+ int items_per_row = WR_MAX_VERTEX_TEXTURE_WIDTH / vecs_per_item;
+ int y = index / items_per_row;
+ int x = vecs_per_item * (index % items_per_row);
+ return ivec2(x, y);
+}
+
+ivec2 get_fetch_uv_1(int index) {
+ return get_fetch_uv(index, 1);
+}
+
+ivec2 get_fetch_uv_2(int index) {
+ return get_fetch_uv(index, 2);
+}
+
+ivec2 get_fetch_uv_4(int index) {
+ return get_fetch_uv(index, 4);
+}
+
+ivec2 get_fetch_uv_8(int index) {
+ return get_fetch_uv(index, 8);
+}
struct Layer {
mat4 transform;
@@ -48,7 +85,7 @@ struct Layer {
};
layout(std140) uniform Data {
- vec4 data[WR_MAX_UBO_VECTORS];
+ ivec4 int_data[WR_MAX_UBO_VECTORS];
};
Layer fetch_layer(int index) {
@@ -58,11 +95,9 @@ Layer fetch_layer(int index) {
// This is required because trying to use an offset
// of more than 8 texels doesn't work on some versions
// of OSX.
- int y = index / LAYERS_PER_ROW;
- int x = VECS_PER_LAYER * (index % LAYERS_PER_ROW);
-
- ivec2 uv0 = ivec2(x + 0, y);
- ivec2 uv1 = ivec2(x + 8, y);
+ ivec2 uv = get_fetch_uv(index, VECS_PER_LAYER);
+ ivec2 uv0 = ivec2(uv.x + 0, uv.y);
+ ivec2 uv1 = ivec2(uv.x + 8, uv.y);
layer.transform[0] = texelFetchOffset(sLayers, uv0, 0, ivec2(0, 0));
layer.transform[1] = texelFetchOffset(sLayers, uv0, 0, ivec2(1, 0));
@@ -92,10 +127,7 @@ struct Tile {
Tile fetch_tile(int index) {
Tile tile;
- int y = index / TILES_PER_ROW;
- int x = VECS_PER_TILE * (index % TILES_PER_ROW);
-
- ivec2 uv = ivec2(x + 0, y);
+ ivec2 uv = get_fetch_uv(index, VECS_PER_TILE);
tile.actual_rect = texelFetchOffset(sRenderTasks, uv, 0, ivec2(0, 0));
tile.target_rect = texelFetchOffset(sRenderTasks, uv, 0, ivec2(1, 0));
@@ -103,20 +135,172 @@ Tile fetch_tile(int index) {
return tile;
}
-struct PrimitiveInfo {
- vec4 layer_tile;
+struct Gradient {
+ vec4 start_end_point;
+ vec4 kind;
+};
+
+Gradient fetch_gradient(int index) {
+ Gradient gradient;
+
+ ivec2 uv = get_fetch_uv_2(index);
+
+ gradient.start_end_point = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ gradient.kind = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
+
+ return gradient;
+}
+
+struct GradientStop {
+ vec4 color;
+ vec4 offset;
+};
+
+GradientStop fetch_gradient_stop(int index) {
+ GradientStop stop;
+
+ ivec2 uv = get_fetch_uv_2(index);
+
+ stop.color = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ stop.offset = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
+
+ return stop;
+}
+
+struct Glyph {
+ vec4 offset;
+ vec4 uv_rect;
+};
+
+Glyph fetch_glyph(int index) {
+ Glyph glyph;
+
+ ivec2 uv = get_fetch_uv_2(index);
+
+ glyph.offset = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ glyph.uv_rect = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
+
+ return glyph;
+}
+
+struct Border {
+ vec4 style;
+ vec4 widths;
+ vec4 colors[4];
+ vec4 radii[2];
+};
+
+Border fetch_border(int index) {
+ Border border;
+
+ ivec2 uv = get_fetch_uv_8(index);
+
+ border.style = texelFetchOffset(sData128, uv, 0, ivec2(0, 0));
+ border.widths = texelFetchOffset(sData128, uv, 0, ivec2(1, 0));
+ border.colors[0] = texelFetchOffset(sData128, uv, 0, ivec2(2, 0));
+ border.colors[1] = texelFetchOffset(sData128, uv, 0, ivec2(3, 0));
+ border.colors[2] = texelFetchOffset(sData128, uv, 0, ivec2(4, 0));
+ border.colors[3] = texelFetchOffset(sData128, uv, 0, ivec2(5, 0));
+ border.radii[0] = texelFetchOffset(sData128, uv, 0, ivec2(6, 0));
+ border.radii[1] = texelFetchOffset(sData128, uv, 0, ivec2(7, 0));
+
+ return border;
+}
+
+vec4 fetch_instance_geometry(int index) {
+ ivec2 uv = get_fetch_uv_1(index);
+
+ vec4 rect = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
+
+ return rect;
+}
+
+struct PrimitiveGeometry {
+ vec4 local_rect;
vec4 local_clip_rect;
+};
+
+PrimitiveGeometry fetch_prim_geometry(int index) {
+ PrimitiveGeometry pg;
+
+ ivec2 uv = get_fetch_uv(index, VECS_PER_PRIM_GEOM);
+
+ pg.local_rect = texelFetchOffset(sPrimGeometry, uv, 0, ivec2(0, 0));
+ pg.local_clip_rect = texelFetchOffset(sPrimGeometry, uv, 0, ivec2(1, 0));
+
+ return pg;
+}
+
+struct PrimitiveInstance {
+ int global_prim_index;
+ int specific_prim_index;
+ int render_task_index;
+ int layer_index;
+ int clip_address;
+ ivec3 user_data;
+};
+
+PrimitiveInstance fetch_instance(int index) {
+ PrimitiveInstance pi;
+
+ int offset = index * 2;
+
+ ivec4 data0 = int_data[offset + 0];
+ ivec4 data1 = int_data[offset + 1];
+
+ pi.global_prim_index = data0.x;
+ pi.specific_prim_index = data0.y;
+ pi.render_task_index = data0.z;
+ pi.layer_index = data0.w;
+ pi.clip_address = data1.x;
+ pi.user_data = data1.yzw;
+
+ return pi;
+}
+
+struct Primitive {
+ Layer layer;
+ Tile tile;
vec4 local_rect;
+ vec4 local_clip_rect;
+ int prim_index;
+ int clip_index;
+ ivec3 user_data;
+};
+
+Primitive load_primitive(int index) {
+ Primitive prim;
+
+ PrimitiveInstance pi = fetch_instance(index);
+
+ prim.layer = fetch_layer(pi.layer_index);
+ prim.tile = fetch_tile(pi.render_task_index);
+
+ PrimitiveGeometry pg = fetch_prim_geometry(pi.global_prim_index);
+ prim.local_rect = pg.local_rect;
+ prim.local_clip_rect = pg.local_clip_rect;
+
+ prim.prim_index = pi.specific_prim_index;
+ prim.user_data = pi.user_data;
+ prim.clip_index = pi.clip_address;
+
+ return prim;
+}
+
+struct ClipRect {
+ vec4 rect;
+ vec4 dummy;
};
-PrimitiveInfo unpack_prim_info(int offset) {
- PrimitiveInfo info;
+ClipRect fetch_clip_rect(int index) {
+ ClipRect rect;
+
+ ivec2 uv = get_fetch_uv_2(index);
- info.layer_tile = data[offset + 0];
- info.local_clip_rect = data[offset + 1];
- info.local_rect = data[offset + 2];
+ rect.rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ rect.dummy = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
- return info;
+ return rect;
}
struct ClipCorner {
@@ -124,31 +308,33 @@ struct ClipCorner {
vec4 outer_inner_radius;
};
-ClipCorner unpack_clip_corner(int offset) {
+ClipCorner fetch_clip_corner(int index) {
ClipCorner corner;
- corner.rect = data[offset + 0];
- corner.outer_inner_radius = data[offset + 1];
+ ivec2 uv = get_fetch_uv_2(index);
+
+ corner.rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ corner.outer_inner_radius = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return corner;
}
struct Clip {
- vec4 rect;
+ ClipRect rect;
ClipCorner top_left;
ClipCorner top_right;
ClipCorner bottom_left;
ClipCorner bottom_right;
};
-Clip unpack_clip(int offset) {
+Clip fetch_clip(int index) {
Clip clip;
- clip.rect = data[offset + 0];
- clip.top_left = unpack_clip_corner(offset + 1);
- clip.top_right = unpack_clip_corner(offset + 3);
- clip.bottom_left = unpack_clip_corner(offset + 5);
- clip.bottom_right = unpack_clip_corner(offset + 7);
+ clip.rect = fetch_clip_rect(index + 0);
+ clip.top_left = fetch_clip_corner(index + 1);
+ clip.top_right = fetch_clip_corner(index + 2);
+ clip.bottom_left = fetch_clip_corner(index + 3);
+ clip.bottom_right = fetch_clip_corner(index + 4);
return clip;
}
@@ -197,17 +383,17 @@ struct VertexInfo {
vec2 global_clamped_pos;
};
-VertexInfo write_vertex(PrimitiveInfo info) {
- Layer layer = fetch_layer(int(info.layer_tile.x));
- Tile tile = fetch_tile(int(info.layer_tile.y));
-
- vec2 p0 = floor(0.5 + info.local_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
- vec2 p1 = floor(0.5 + (info.local_rect.xy + info.local_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
+VertexInfo write_vertex(vec4 instance_rect,
+ vec4 local_clip_rect,
+ Layer layer,
+ Tile tile) {
+ vec2 p0 = floor(0.5 + instance_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
+ vec2 p1 = floor(0.5 + (instance_rect.xy + instance_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
vec2 local_pos = mix(p0, p1, aPosition.xy);
- vec2 cp0 = floor(0.5 + info.local_clip_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
- vec2 cp1 = floor(0.5 + (info.local_clip_rect.xy + info.local_clip_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
+ vec2 cp0 = floor(0.5 + local_clip_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
+ vec2 cp1 = floor(0.5 + (local_clip_rect.xy + local_clip_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
local_pos = clamp(local_pos, cp0, cp1);
local_pos = clamp(local_pos,
@@ -239,12 +425,12 @@ struct TransformVertexInfo {
vec4 clipped_local_rect;
};
-TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
- Layer layer = fetch_layer(int(info.layer_tile.x));
- Tile tile = fetch_tile(int(info.layer_tile.y));
-
- vec2 lp0 = info.local_rect.xy;
- vec2 lp1 = info.local_rect.xy + info.local_rect.zw;
+TransformVertexInfo write_transform_vertex(vec4 instance_rect,
+ vec4 local_clip_rect,
+ Layer layer,
+ Tile tile) {
+ vec2 lp0 = instance_rect.xy;
+ vec2 lp1 = instance_rect.xy + instance_rect.zw;
lp0 = clamp(lp0,
layer.local_clip_rect.xy,
@@ -295,241 +481,90 @@ TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
}
struct Rectangle {
- PrimitiveInfo info;
vec4 color;
};
Rectangle fetch_rectangle(int index) {
Rectangle rect;
- int offset = index * 4;
+ ivec2 uv = get_fetch_uv_1(index);
- rect.info = unpack_prim_info(offset);
- rect.color = data[offset + 3];
+ rect.color = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
return rect;
}
-struct RectangleClip {
- PrimitiveInfo info;
- vec4 color;
- Clip clip;
-};
-
-RectangleClip fetch_rectangle_clip(int index) {
- RectangleClip rect;
-
- int offset = index * 13;
-
- rect.info = unpack_prim_info(offset);
- rect.color = data[offset + 3];
- rect.clip = unpack_clip(offset + 4);
-
- return rect;
-}
-
-struct Glyph {
- PrimitiveInfo info;
- vec4 color;
- vec4 uv_rect;
-};
-
-Glyph fetch_glyph(int index) {
- Glyph glyph;
-
- int offset = index * 5;
-
- glyph.info = unpack_prim_info(offset);
- glyph.color = data[offset + 3];
- glyph.uv_rect = data[offset + 4];
-
- return glyph;
-}
-
-struct TextRunGlyph {
- vec4 local_rect;
- vec4 uv_rect;
-};
-
struct TextRun {
- PrimitiveInfo info;
vec4 color;
- TextRunGlyph glyphs[WR_GLYPHS_PER_TEXT_RUN];
};
-PrimitiveInfo fetch_text_run_glyph(int index, out vec4 color, out vec4 uv_rect) {
- int offset = 20 * (index / WR_GLYPHS_PER_TEXT_RUN);
- int glyph_index = index % WR_GLYPHS_PER_TEXT_RUN;
- int glyph_offset = offset + 4 + 2 * glyph_index;
+TextRun fetch_text_run(int index) {
+ TextRun text;
- PrimitiveInfo info;
- info.layer_tile = data[offset + 0];
- info.local_clip_rect = data[offset + 1];
- info.local_rect = data[glyph_offset + 0];
+ ivec2 uv = get_fetch_uv_1(index);
- color = data[offset + 3];
- uv_rect = data[glyph_offset + 1];
+ text.color = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
- return info;
+ return text;
}
struct Image {
- PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_and_tile_spacing; // Size of the actual image and amount of space between
// tiled instances of this image.
- vec4 uvkind; // Type of texture coordinates.
+ bool has_pixel_coords;
};
Image fetch_image(int index) {
Image image;
- int offset = index * 6;
-
- image.info = unpack_prim_info(offset);
- image.st_rect = data[offset + 3];
- image.stretch_size_and_tile_spacing = data[offset + 4];
- image.uvkind = data[offset + 5];
-
- return image;
-}
-
-struct ImageClip {
- PrimitiveInfo info;
- vec4 st_rect; // Location of the image texture in the texture atlas.
- vec4 stretch_size_and_tile_spacing; // Size of the actual image and amount of space between
- // tiled instances of this image.
- vec4 uvkind; // Type of texture coordinates.
- Clip clip;
-};
-
-ImageClip fetch_image_clip(int index) {
- ImageClip image;
+ ivec2 uv = get_fetch_uv_2(index);
- int offset = index * 15;
+ image.st_rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
+ image.stretch_size_and_tile_spacing = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
- image.info = unpack_prim_info(offset);
- image.st_rect = data[offset + 3];
- image.stretch_size_and_tile_spacing = data[offset + 4];
- image.uvkind = data[offset + 5];
- image.clip = unpack_clip(offset + 6);
+ image.has_pixel_coords = image.st_rect.z < 0.0;
+ image.st_rect.z = abs(image.st_rect.z);
return image;
}
-struct Border {
- PrimitiveInfo info;
- vec4 verticalColor;
- vec4 horizontalColor;
- vec4 radii;
- vec4 border_style_trbl;
- vec4 part;
-};
-
-Border fetch_border(int index) {
- Border border;
-
- int offset = index * 8;
-
- border.info = unpack_prim_info(offset);
- border.verticalColor = data[offset + 3];
- border.horizontalColor = data[offset + 4];
- border.radii = data[offset + 5];
- border.border_style_trbl = data[offset + 6];
- border.part = data[offset + 7];
-
- return border;
-}
-
struct BoxShadow {
- PrimitiveInfo info;
+ vec4 src_rect;
+ vec4 bs_rect;
vec4 color;
vec4 border_radii_blur_radius_inverted;
- vec4 bs_rect;
- vec4 src_rect;
};
BoxShadow fetch_boxshadow(int index) {
BoxShadow bs;
- int offset = index * 7;
+ ivec2 uv = get_fetch_uv_4(index);
- bs.info = unpack_prim_info(offset);
- bs.color = data[offset + 3];
- bs.border_radii_blur_radius_inverted = data[offset + 4];
- bs.bs_rect = data[offset + 5];
- bs.src_rect = data[offset + 6];
+ bs.src_rect = texelFetchOffset(sData64, uv, 0, ivec2(0, 0));
+ bs.bs_rect = texelFetchOffset(sData64, uv, 0, ivec2(1, 0));
+ bs.color = texelFetchOffset(sData64, uv, 0, ivec2(2, 0));
+ bs.border_radii_blur_radius_inverted = texelFetchOffset(sData64, uv, 0, ivec2(3, 0));
return bs;
}
-struct AlignedGradient {
- PrimitiveInfo info;
- vec4 color0;
- vec4 color1;
- vec4 dir;
- Clip clip;
-};
-
-AlignedGradient fetch_aligned_gradient(int index) {
- AlignedGradient gradient;
-
- int offset = index * 15;
-
- gradient.info = unpack_prim_info(offset);
- gradient.color0 = data[offset + 3];
- gradient.color1 = data[offset + 4];
- gradient.dir = data[offset + 5];
- gradient.clip = unpack_clip(offset + 6);
-
- return gradient;
-}
-
-struct AngleGradient {
- PrimitiveInfo info;
- vec4 start_end_point;
- vec4 stop_count;
- vec4 colors[MAX_STOPS_PER_ANGLE_GRADIENT];
- vec4 offsets[MAX_STOPS_PER_ANGLE_GRADIENT/4];
-};
-
-AngleGradient fetch_angle_gradient(int index) {
- AngleGradient gradient;
-
- int offset = index * 15;
-
- gradient.info = unpack_prim_info(offset);
- gradient.start_end_point = data[offset + 3];
- gradient.stop_count = data[offset + 4];
-
- for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT ; ++i) {
- gradient.colors[i] = data[offset + 5 + i];
- }
-
- for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT/4 ; ++i) {
- gradient.offsets[i] = data[offset + 5 + MAX_STOPS_PER_ANGLE_GRADIENT + i];
- }
-
- return gradient;
-}
-
struct Blend {
- vec4 src_id_target_id_opacity;
+ ivec4 src_id_target_id_opacity;
};
Blend fetch_blend(int index) {
Blend blend;
int offset = index * 1;
-
- blend.src_id_target_id_opacity = data[offset + 0];
+ blend.src_id_target_id_opacity = int_data[offset + 0];
return blend;
}
struct Composite {
- vec4 src0_src1_target_id;
- vec4 info_amount;
+ ivec4 src0_src1_target_id;
+ ivec4 info_amount;
};
Composite fetch_composite(int index) {
@@ -537,8 +572,8 @@ Composite fetch_composite(int index) {
int offset = index * 2;
- composite.src0_src1_target_id = data[offset + 0];
- composite.info_amount = data[offset + 1];
+ composite.src0_src1_target_id = int_data[offset + 0];
+ composite.info_amount = int_data[offset + 1];
return composite;
}
diff --git a/resources/shaders/ps_angle_gradient.vs.glsl b/resources/shaders/ps_angle_gradient.vs.glsl
index 716997d95ee..eda47f8b219 100644
--- a/resources/shaders/ps_angle_gradient.vs.glsl
+++ b/resources/shaders/ps_angle_gradient.vs.glsl
@@ -4,10 +4,15 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- AngleGradient gradient = fetch_angle_gradient(gl_InstanceID);
- VertexInfo vi = write_vertex(gradient.info);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Gradient gradient = fetch_gradient(prim.prim_index);
- vStopCount = int(gradient.stop_count.x);
+ VertexInfo vi = write_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
+
+ vStopCount = int(prim.user_data.y);
vPos = vi.local_clamped_pos;
// Snap the start/end points to device pixel units.
@@ -19,8 +24,11 @@ void main(void) {
vStartPoint = floor(0.5 + gradient.start_end_point.xy * uDevicePixelRatio) / uDevicePixelRatio;
vEndPoint = floor(0.5 + gradient.start_end_point.zw * uDevicePixelRatio) / uDevicePixelRatio;
- for (int i=0 ; i < int(gradient.stop_count.x) ; ++i) {
- vColors[i] = gradient.colors[i];
- vOffsets[i] = gradient.offsets[i];
+ int stop_index = int(prim.user_data.x);
+
+ for (int i=0 ; i < vStopCount ; ++i) {
+ GradientStop stop = fetch_gradient_stop(stop_index + i);
+ vColors[i] = stop.color;
+ vOffsets[i/4][i%4] = stop.offset.x;
}
}
diff --git a/resources/shaders/ps_blend.vs.glsl b/resources/shaders/ps_blend.vs.glsl
index 05d46860d99..7dc2b9e3839 100644
--- a/resources/shaders/ps_blend.vs.glsl
+++ b/resources/shaders/ps_blend.vs.glsl
@@ -5,8 +5,8 @@
void main(void) {
Blend blend = fetch_blend(gl_InstanceID);
- Tile src = fetch_tile(int(blend.src_id_target_id_opacity.x));
- Tile dest = fetch_tile(int(blend.src_id_target_id_opacity.y));
+ Tile src = fetch_tile(blend.src_id_target_id_opacity.x);
+ Tile dest = fetch_tile(blend.src_id_target_id_opacity.y);
vec2 local_pos = mix(vec2(dest.target_rect.xy),
vec2(dest.target_rect.xy + dest.target_rect.zw),
@@ -15,7 +15,7 @@ void main(void) {
vec2 st0 = vec2(src.target_rect.xy) / 2048.0;
vec2 st1 = vec2(src.target_rect.xy + src.target_rect.zw) / 2048.0;
vUv = mix(st0, st1, aPosition.xy);
- vBrightnessOpacity = blend.src_id_target_id_opacity.zw;
+ vBrightnessOpacity = blend.src_id_target_id_opacity.zw / 65535.0;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}
diff --git a/resources/shaders/ps_border.glsl b/resources/shaders/ps_border.glsl
index d46b72eed49..0047041205d 100644
--- a/resources/shaders/ps_border.glsl
+++ b/resources/shaders/ps_border.glsl
@@ -13,8 +13,8 @@ flat varying vec4 vLocalRect; // The rect of the border (x, y, w, h) in local sp
// for corners, this is the beginning of the corner.
// For the lines, this is the top left of the line.
flat varying vec2 vRefPoint;
-flat varying uint vBorderStyle;
-flat varying uint vBorderPart; // Which part of the border we're drawing.
+flat varying int vBorderStyle;
+flat varying int vBorderPart; // Which part of the border we're drawing.
flat varying vec4 vPieceRect;
@@ -28,6 +28,4 @@ varying vec2 vLocalPos; // The clamped position in local space.
// These two are interpolated
varying float vDistanceFromMixLine; // This is the distance from the line where two colors
// meet in border corners.
-varying vec2 vDevicePos; // The clamped position in device space.
-flat varying vec4 vBorders; // the rect of the border in (x, y, width, height) form
#endif
diff --git a/resources/shaders/ps_border.vs.glsl b/resources/shaders/ps_border.vs.glsl
index 4d9e035ec74..b20fc11662e 100644
--- a/resources/shaders/ps_border.vs.glsl
+++ b/resources/shaders/ps_border.vs.glsl
@@ -3,101 +3,205 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-float get_border_style(Border a_border, uint a_edge) {
- switch (a_edge) {
- case PST_TOP:
- case PST_TOP_LEFT:
- return a_border.border_style_trbl.x;
- case PST_BOTTOM_LEFT:
- case PST_LEFT:
- return a_border.border_style_trbl.z;
- case PST_BOTTOM_RIGHT:
- case PST_BOTTOM:
- return a_border.border_style_trbl.w;
- case PST_TOP_RIGHT:
- case PST_RIGHT:
- return a_border.border_style_trbl.y;
- }
-}
-
void main(void) {
- Border border = fetch_border(gl_InstanceID);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Border border = fetch_border(prim.prim_index);
+
+ vec2 tl_outer = prim.local_rect.xy;
+ vec2 tl_inner = tl_outer + vec2(max(border.radii[0].x, border.widths.x),
+ max(border.radii[0].y, border.widths.y));
+
+ vec2 tr_outer = vec2(prim.local_rect.x + prim.local_rect.z,
+ prim.local_rect.y);
+ vec2 tr_inner = tr_outer + vec2(-max(border.radii[0].z, border.widths.z),
+ max(border.radii[0].w, border.widths.y));
+
+ vec2 br_outer = vec2(prim.local_rect.x + prim.local_rect.z,
+ prim.local_rect.y + prim.local_rect.w);
+ vec2 br_inner = br_outer - vec2(max(border.radii[1].x, border.widths.z),
+ max(border.radii[1].y, border.widths.w));
+
+ vec2 bl_outer = vec2(prim.local_rect.x,
+ prim.local_rect.y + prim.local_rect.w);
+ vec2 bl_inner = bl_outer + vec2(max(border.radii[1].z, border.widths.x),
+ -max(border.radii[1].w, border.widths.w));
+
+ vec4 segment_rect;
+ switch (prim.user_data.x) {
+ case PST_TOP_LEFT:
+ segment_rect = vec4(tl_outer, tl_inner - tl_outer);
+ break;
+ case PST_TOP_RIGHT:
+ segment_rect = vec4(tr_inner.x,
+ tr_outer.y,
+ tr_outer.x - tr_inner.x,
+ tr_inner.y - tr_outer.y);
+ break;
+ case PST_BOTTOM_RIGHT:
+ segment_rect = vec4(br_inner, br_outer - br_inner);
+ break;
+ case PST_BOTTOM_LEFT:
+ segment_rect = vec4(bl_outer.x,
+ bl_inner.y,
+ bl_inner.x - bl_outer.x,
+ bl_outer.y - bl_inner.y);
+ break;
+ case PST_LEFT:
+ segment_rect = vec4(tl_outer.x,
+ tl_inner.y,
+ border.widths.x,
+ bl_inner.y - tl_inner.y);
+ break;
+ case PST_RIGHT:
+ segment_rect = vec4(tr_outer.x - border.widths.z,
+ tr_inner.y,
+ border.widths.z,
+ br_inner.y - tr_inner.y);
+ break;
+ case PST_BOTTOM:
+ segment_rect = vec4(bl_inner.x,
+ bl_outer.y - border.widths.w,
+ br_inner.x - bl_inner.x,
+ border.widths.w);
+ break;
+ case PST_TOP:
+ segment_rect = vec4(tl_inner.x,
+ tl_outer.y,
+ tr_inner.x - tl_inner.x,
+ border.widths.y);
+ break;
+ }
+
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(border.info);
+ TransformVertexInfo vi = write_transform_vertex(segment_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalPos = vi.local_pos;
// Local space
vLocalRect = vi.clipped_local_rect;
#else
- VertexInfo vi = write_vertex(border.info);
+ VertexInfo vi = write_vertex(segment_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalPos = vi.local_clamped_pos.xy;
// Local space
- vLocalRect = border.info.local_rect;
+ vLocalRect = prim.local_rect;
#endif
- // This is what was currently sent.
- vVerticalColor = border.verticalColor;
- vHorizontalColor = border.horizontalColor;
+ float x0, y0, x1, y1;
+ int sub_part = prim.user_data.x;
- // Just our boring radius position.
- vRadii = border.radii;
+ switch (sub_part) {
+ case PST_LEFT:
+ vBorderStyle = int(border.style.x);
+ vHorizontalColor = border.colors[BORDER_LEFT];
+ vVerticalColor = border.colors[BORDER_LEFT];
+ vRadii = vec4(0.0);
+ break;
+ case PST_TOP_LEFT:
+ vBorderStyle = int(border.style.x);
+ vHorizontalColor = border.colors[BORDER_LEFT];
+ vVerticalColor = border.colors[BORDER_TOP];
+ vRadii = vec4(border.radii[0].xy,
+ border.radii[0].xy - border.widths.xy);
+ break;
+ case PST_TOP:
+ vBorderStyle = int(border.style.y);
+ vHorizontalColor = border.colors[BORDER_TOP];
+ vVerticalColor = border.colors[BORDER_TOP];
+ vRadii = vec4(0.0);
+ break;
+ case PST_TOP_RIGHT:
+ vBorderStyle = int(border.style.y);
+ vHorizontalColor = border.colors[BORDER_TOP];
+ vVerticalColor = border.colors[BORDER_RIGHT];
+ vRadii = vec4(border.radii[0].zw,
+ border.radii[0].zw - border.widths.zy);
+ break;
+ case PST_RIGHT:
+ vBorderStyle = int(border.style.z);
+ vHorizontalColor = border.colors[BORDER_RIGHT];
+ vVerticalColor = border.colors[BORDER_RIGHT];
+ vRadii = vec4(0.0);
+ break;
+ case PST_BOTTOM_RIGHT:
+ vBorderStyle = int(border.style.z);
+ vHorizontalColor = border.colors[BORDER_BOTTOM];
+ vVerticalColor = border.colors[BORDER_RIGHT];
+ vRadii = vec4(border.radii[1].xy,
+ border.radii[1].xy - border.widths.zw);
+ break;
+ case PST_BOTTOM:
+ vBorderStyle = int(border.style.w);
+ vHorizontalColor = border.colors[BORDER_BOTTOM];
+ vVerticalColor = border.colors[BORDER_BOTTOM];
+ vRadii = vec4(0.0);
+ break;
+ case PST_BOTTOM_LEFT:
+ vBorderStyle = int(border.style.w);
+ vHorizontalColor = border.colors[BORDER_BOTTOM];
+ vVerticalColor = border.colors[BORDER_LEFT];
+ vRadii = vec4(border.radii[1].zw,
+ border.radii[1].zw - border.widths.xw);
+ break;
+ }
- float x0, y0, x1, y1;
- vBorderPart = uint(border.part.x);
- switch (vBorderPart) {
+ switch (sub_part) {
// These are the layer tile part PrimitivePart as uploaded by the tiling.rs
case PST_TOP_LEFT:
- x0 = border.info.local_rect.x;
- y0 = border.info.local_rect.y;
+ x0 = segment_rect.x;
+ y0 = segment_rect.y;
// These are width / heights
- x1 = border.info.local_rect.x + border.info.local_rect.z;
- y1 = border.info.local_rect.y + border.info.local_rect.w;
+ x1 = segment_rect.x + segment_rect.z;
+ y1 = segment_rect.y + segment_rect.w;
// The radius here is the border-radius. This is 0, so vRefPoint will
// just be the top left (x,y) corner.
vRefPoint = vec2(x0, y0) + vRadii.xy;
break;
case PST_TOP_RIGHT:
- x0 = border.info.local_rect.x + border.info.local_rect.z;
- y0 = border.info.local_rect.y;
- x1 = border.info.local_rect.x;
- y1 = border.info.local_rect.y + border.info.local_rect.w;
+ x0 = segment_rect.x + segment_rect.z;
+ y0 = segment_rect.y;
+ x1 = segment_rect.x;
+ y1 = segment_rect.y + segment_rect.w;
vRefPoint = vec2(x0, y0) + vec2(-vRadii.x, vRadii.y);
break;
case PST_BOTTOM_LEFT:
- x0 = border.info.local_rect.x;
- y0 = border.info.local_rect.y + border.info.local_rect.w;
- x1 = border.info.local_rect.x + border.info.local_rect.z;
- y1 = border.info.local_rect.y;
+ x0 = segment_rect.x;
+ y0 = segment_rect.y + segment_rect.w;
+ x1 = segment_rect.x + segment_rect.z;
+ y1 = segment_rect.y;
vRefPoint = vec2(x0, y0) + vec2(vRadii.x, -vRadii.y);
break;
case PST_BOTTOM_RIGHT:
- x0 = border.info.local_rect.x;
- y0 = border.info.local_rect.y;
- x1 = border.info.local_rect.x + border.info.local_rect.z;
- y1 = border.info.local_rect.y + border.info.local_rect.w;
+ x0 = segment_rect.x;
+ y0 = segment_rect.y;
+ x1 = segment_rect.x + segment_rect.z;
+ y1 = segment_rect.y + segment_rect.w;
vRefPoint = vec2(x1, y1) + vec2(-vRadii.x, -vRadii.y);
break;
case PST_TOP:
case PST_LEFT:
case PST_BOTTOM:
case PST_RIGHT:
- vRefPoint = border.info.local_rect.xy;
- x0 = border.info.local_rect.x;
- y0 = border.info.local_rect.y;
- x1 = border.info.local_rect.x + border.info.local_rect.z;
- y1 = border.info.local_rect.y + border.info.local_rect.w;
+ vRefPoint = segment_rect.xy;
+ x0 = segment_rect.x;
+ y0 = segment_rect.y;
+ x1 = segment_rect.x + segment_rect.z;
+ y1 = segment_rect.y + segment_rect.w;
break;
}
- vBorderStyle = uint(get_border_style(border, vBorderPart));
-
// y1 - y0 is the height of the corner / line
// x1 - x0 is the width of the corner / line.
float width = x1 - x0;
float height = y1 - y0;
+ vBorderPart = sub_part;
vPieceRect = vec4(x0, y0, width, height);
// The fragment shader needs to calculate the distance from the bisecting line
@@ -109,11 +213,5 @@ void main(void) {
#else
vDistanceFromMixLine = (vi.local_clamped_pos.x - x0) * height -
(vi.local_clamped_pos.y - y0) * width;
-
- // These are in device space
- vDevicePos = vi.global_clamped_pos;
-
- // These are in device space
- vBorders = border.info.local_rect * uDevicePixelRatio;
#endif
}
diff --git a/resources/shaders/ps_box_shadow.vs.glsl b/resources/shaders/ps_box_shadow.vs.glsl
index e501548f87a..e863ab0a8fc 100644
--- a/resources/shaders/ps_box_shadow.vs.glsl
+++ b/resources/shaders/ps_box_shadow.vs.glsl
@@ -4,8 +4,14 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- BoxShadow bs = fetch_boxshadow(gl_InstanceID);
- VertexInfo vi = write_vertex(bs.info);
+ Primitive prim = load_primitive(gl_InstanceID);
+ BoxShadow bs = fetch_boxshadow(prim.prim_index);
+ vec4 segment_rect = fetch_instance_geometry(prim.user_data.x + prim.user_data.y);
+
+ VertexInfo vi = write_vertex(segment_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vPos = vi.local_clamped_pos;
vColor = bs.color;
diff --git a/resources/shaders/ps_composite.vs.glsl b/resources/shaders/ps_composite.vs.glsl
index 115a7532be9..3d2beadaf56 100644
--- a/resources/shaders/ps_composite.vs.glsl
+++ b/resources/shaders/ps_composite.vs.glsl
@@ -5,9 +5,9 @@
void main(void) {
Composite composite = fetch_composite(gl_InstanceID);
- Tile src0 = fetch_tile(int(composite.src0_src1_target_id.x));
- Tile src1 = fetch_tile(int(composite.src0_src1_target_id.y));
- Tile dest = fetch_tile(int(composite.src0_src1_target_id.z));
+ Tile src0 = fetch_tile(composite.src0_src1_target_id.x);
+ Tile src1 = fetch_tile(composite.src0_src1_target_id.y);
+ Tile dest = fetch_tile(composite.src0_src1_target_id.z);
vec2 local_pos = mix(vec2(dest.target_rect.xy),
vec2(dest.target_rect.xy + dest.target_rect.zw),
@@ -21,8 +21,8 @@ void main(void) {
st1 = vec2(src1.target_rect.xy + src1.target_rect.zw) / 2048.0;
vUv1 = mix(st0, st1, aPosition.xy);
- vInfo = ivec2(composite.info_amount.xy);
- vAmount = composite.info_amount.z;
+ vInfo = composite.info_amount.xy;
+ vAmount = composite.info_amount.z / 65535.0;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}
diff --git a/resources/shaders/ps_gradient_clip.fs.glsl b/resources/shaders/ps_gradient_clip.fs.glsl
index f22194261cb..b36e93083b1 100644
--- a/resources/shaders/ps_gradient_clip.fs.glsl
+++ b/resources/shaders/ps_gradient_clip.fs.glsl
@@ -12,7 +12,7 @@ void main(void) {
#endif
alpha = min(alpha, do_clip(local_pos));
- oFragColor = mix(vColor0, vColor1, vF) * vec4(1, 1, 1, alpha);
+ oFragColor = vColor * vec4(1, 1, 1, alpha);
#ifdef WR_FEATURE_TRANSFORM
oFragColor.a *= alpha;
diff --git a/resources/shaders/ps_gradient_clip.glsl b/resources/shaders/ps_gradient_clip.glsl
index 160d506ce99..e1d18453633 100644
--- a/resources/shaders/ps_gradient_clip.glsl
+++ b/resources/shaders/ps_gradient_clip.glsl
@@ -2,9 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-flat varying vec4 vColor0;
-flat varying vec4 vColor1;
-varying float vF;
+varying vec4 vColor;
#ifdef WR_FEATURE_TRANSFORM
varying vec3 vLocalPos;
diff --git a/resources/shaders/ps_gradient_clip.vs.glsl b/resources/shaders/ps_gradient_clip.vs.glsl
index e4bbeaf8436..e24c9837e9a 100644
--- a/resources/shaders/ps_gradient_clip.vs.glsl
+++ b/resources/shaders/ps_gradient_clip.vs.glsl
@@ -3,34 +3,70 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-#define DIR_HORIZONTAL uint(0)
-#define DIR_VERTICAL uint(1)
-
void main(void) {
- AlignedGradient gradient = fetch_aligned_gradient(gl_InstanceID);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Gradient gradient = fetch_gradient(prim.prim_index);
+
+ int stop_index = prim.user_data.x + prim.user_data.y;
+ GradientStop g0 = fetch_gradient_stop(stop_index + 0);
+ GradientStop g1 = fetch_gradient_stop(stop_index + 1);
+
+ vec4 segment_rect;
+ switch (int(gradient.kind.x)) {
+ case GRADIENT_HORIZONTAL:
+ float x0 = mix(gradient.start_end_point.x,
+ gradient.start_end_point.z,
+ g0.offset.x);
+ float x1 = mix(gradient.start_end_point.x,
+ gradient.start_end_point.z,
+ g1.offset.x);
+ segment_rect.yw = prim.local_rect.yw;
+ segment_rect.x = x0;
+ segment_rect.z = x1 - x0;
+ break;
+ case GRADIENT_VERTICAL:
+ float y0 = mix(gradient.start_end_point.y,
+ gradient.start_end_point.w,
+ g0.offset.x);
+ float y1 = mix(gradient.start_end_point.y,
+ gradient.start_end_point.w,
+ g1.offset.x);
+ segment_rect.xz = prim.local_rect.xz;
+ segment_rect.y = y0;
+ segment_rect.w = y1 - y0;
+ break;
+ }
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(gradient.info);
+ TransformVertexInfo vi = write_transform_vertex(segment_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
- vec2 f = (vi.local_pos.xy - gradient.info.local_rect.xy) / gradient.info.local_rect.zw;
+ vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw;
#else
- VertexInfo vi = write_vertex(gradient.info);
- vec2 f = (vi.local_clamped_pos - gradient.info.local_rect.xy) / gradient.info.local_rect.zw;
+ VertexInfo vi = write_vertex(segment_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
+
+ vec2 f = (vi.local_clamped_pos - segment_rect.xy) / segment_rect.zw;
vPos = vi.local_clamped_pos;
#endif
- switch (uint(gradient.dir.x)) {
- case DIR_HORIZONTAL:
- vF = f.x;
+ switch (int(gradient.kind.x)) {
+ case GRADIENT_HORIZONTAL:
+ vColor = mix(g0.color, g1.color, f.x);
break;
- case DIR_VERTICAL:
- vF = f.y;
+ case GRADIENT_VERTICAL:
+ vColor = mix(g0.color, g1.color, f.y);
+ break;
+ case GRADIENT_ROTATED:
+ vColor = vec4(1.0, 0.0, 1.0, 1.0);
break;
}
- write_clip(gradient.clip);
-
- vColor0 = gradient.color0;
- vColor1 = gradient.color1;
+ Clip clip = fetch_clip(prim.clip_index);
+ write_clip(clip);
}
diff --git a/resources/shaders/ps_image.vs.glsl b/resources/shaders/ps_image.vs.glsl
index 1f5a997b0af..cb0500583a6 100644
--- a/resources/shaders/ps_image.vs.glsl
+++ b/resources/shaders/ps_image.vs.glsl
@@ -4,16 +4,21 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- Image image = fetch_image(gl_InstanceID);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Image image = fetch_image(prim.prim_index);
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(image.info);
+ TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
- vStretchSize = image.stretch_size_and_tile_spacing.xy;
#else
- VertexInfo vi = write_vertex(image.info);
- vStretchSize = image.stretch_size_and_tile_spacing.xy;
+ VertexInfo vi = write_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalPos = vi.local_clamped_pos - vi.local_rect.p0;
#endif
@@ -21,18 +26,14 @@ void main(void) {
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
- switch (uint(image.uvkind.x)) {
- case UV_NORMALIZED:
- break;
- case UV_PIXEL: {
- vec2 texture_size = vec2(textureSize(sDiffuse, 0));
- st0 /= texture_size;
- st1 /= texture_size;
- }
- break;
+ if (image.has_pixel_coords) {
+ vec2 texture_size = vec2(textureSize(sDiffuse, 0));
+ st0 /= texture_size;
+ st1 /= texture_size;
}
vTextureSize = st1 - st0;
vTextureOffset = st0;
vTileSpacing = image.stretch_size_and_tile_spacing.zw;
+ vStretchSize = image.stretch_size_and_tile_spacing.xy;
}
diff --git a/resources/shaders/ps_image_clip.glsl b/resources/shaders/ps_image_clip.glsl
index 02c4ff78504..20c0343182e 100644
--- a/resources/shaders/ps_image_clip.glsl
+++ b/resources/shaders/ps_image_clip.glsl
@@ -1,3 +1,4 @@
+#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
diff --git a/resources/shaders/ps_image_clip.vs.glsl b/resources/shaders/ps_image_clip.vs.glsl
index 6a12546ee1a..cac9591d94c 100644
--- a/resources/shaders/ps_image_clip.vs.glsl
+++ b/resources/shaders/ps_image_clip.vs.glsl
@@ -4,35 +4,40 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- ImageClip image = fetch_image_clip(gl_InstanceID);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Image image = fetch_image(prim.prim_index);
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(image.info);
+ TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
+ vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
#else
- VertexInfo vi = write_vertex(image.info);
+ VertexInfo vi = write_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
+ vLocalRect = prim.local_rect;
vLocalPos = vi.local_clamped_pos;
- vLocalRect = image.info.local_rect;
#endif
- write_clip(image.clip);
+ Clip clip = fetch_clip(prim.clip_index);
+ write_clip(clip);
+ // vUv will contain how many times this image has wrapped around the image size.
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
- switch (uint(image.uvkind.x)) {
- case UV_NORMALIZED:
- break;
- case UV_PIXEL: {
- vec2 texture_size = vec2(textureSize(sDiffuse, 0));
- st0 /= texture_size;
- st1 /= texture_size;
- }
- break;
+ if (image.has_pixel_coords) {
+ vec2 texture_size = vec2(textureSize(sDiffuse, 0));
+ st0 /= texture_size;
+ st1 /= texture_size;
}
vTextureSize = st1 - st0;
vTextureOffset = st0;
- vStretchSize = image.stretch_size_and_tile_spacing.xy;
vTileSpacing = image.stretch_size_and_tile_spacing.zw;
+ vStretchSize = image.stretch_size_and_tile_spacing.xy;
}
diff --git a/resources/shaders/ps_rectangle.vs.glsl b/resources/shaders/ps_rectangle.vs.glsl
index ba5ccbb69d5..0c886b6fc4e 100644
--- a/resources/shaders/ps_rectangle.vs.glsl
+++ b/resources/shaders/ps_rectangle.vs.glsl
@@ -4,13 +4,20 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- Rectangle rect = fetch_rectangle(gl_InstanceID);
+ Primitive prim = load_primitive(gl_InstanceID);
+ Rectangle rect = fetch_rectangle(prim.prim_index);
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(rect.info);
+ TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
#else
- write_vertex(rect.info);
+ write_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
#endif
}
diff --git a/resources/shaders/ps_rectangle_clip.vs.glsl b/resources/shaders/ps_rectangle_clip.vs.glsl
index 90bb0ee4f50..7f58e829022 100644
--- a/resources/shaders/ps_rectangle_clip.vs.glsl
+++ b/resources/shaders/ps_rectangle_clip.vs.glsl
@@ -4,18 +4,24 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- RectangleClip rect = fetch_rectangle_clip(gl_InstanceID);
-
+ Primitive prim = load_primitive(gl_InstanceID);
+ Rectangle rect = fetch_rectangle(prim.prim_index);
+ vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(rect.info);
- vPos = vi.local_pos;
+ TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalRect = vi.clipped_local_rect;
+ vPos = vi.local_pos;
#else
- VertexInfo vi = write_vertex(rect.info);
+ VertexInfo vi = write_vertex(prim.local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vPos = vi.local_clamped_pos;
#endif
- write_clip(rect.clip);
-
- vColor = rect.color;
+ Clip clip = fetch_clip(prim.clip_index);
+ write_clip(clip);
}
diff --git a/resources/shaders/ps_text_run.vs.glsl b/resources/shaders/ps_text_run.vs.glsl
index 1c229d6f37a..c296073f048 100644
--- a/resources/shaders/ps_text_run.vs.glsl
+++ b/resources/shaders/ps_text_run.vs.glsl
@@ -4,23 +4,31 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
- vec4 color, uv_rect;
- PrimitiveInfo info = fetch_text_run_glyph(gl_InstanceID, color, uv_rect);
+ Primitive prim = load_primitive(gl_InstanceID);
+ TextRun text = fetch_text_run(prim.prim_index);
+ Glyph glyph = fetch_glyph(prim.user_data.x + prim.user_data.y);
+ vec4 local_rect = vec4(glyph.offset.xy, (glyph.uv_rect.zw - glyph.uv_rect.xy) / uDevicePixelRatio);
#ifdef WR_FEATURE_TRANSFORM
- TransformVertexInfo vi = write_transform_vertex(info);
+ TransformVertexInfo vi = write_transform_vertex(local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
- vec2 f = (vi.local_pos.xy - info.local_rect.xy) / info.local_rect.zw;
+ vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw;
#else
- VertexInfo vi = write_vertex(info);
+ VertexInfo vi = write_vertex(local_rect,
+ prim.local_clip_rect,
+ prim.layer,
+ prim.tile);
vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0);
#endif
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
- vec2 st0 = uv_rect.xy / texture_size;
- vec2 st1 = uv_rect.zw / texture_size;
+ vec2 st0 = glyph.uv_rect.xy / texture_size;
+ vec2 st1 = glyph.uv_rect.zw / texture_size;
- vColor = color;
+ vColor = text.color;
vUv = mix(st0, st1, f);
}
diff --git a/tests/wpt/metadata-css/filters-1_dev/html/filter-contrast-003.htm.ini b/tests/wpt/metadata-css/filters-1_dev/html/filter-contrast-003.htm.ini
deleted file mode 100644
index 2d2f45594ad..00000000000
--- a/tests/wpt/metadata-css/filters-1_dev/html/filter-contrast-003.htm.ini
+++ /dev/null
@@ -1,3 +0,0 @@
-[filter-contrast-003.htm]
- type: testharness
- expected: FAIL